tweek setting
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@@ -4,6 +4,7 @@ import com.google.gson.FieldNamingPolicy;
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import com.google.gson.Gson;
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import com.google.gson.Gson;
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import com.google.gson.GsonBuilder;
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import com.google.gson.GsonBuilder;
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import me.cortex.voxy.common.Logger;
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import me.cortex.voxy.common.Logger;
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import me.cortex.voxy.common.util.cpu.CpuLayout;
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import me.cortex.voxy.commonImpl.VoxyCommon;
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import me.cortex.voxy.commonImpl.VoxyCommon;
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import net.caffeinemc.mods.sodium.client.gui.options.storage.OptionStorage;
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import net.caffeinemc.mods.sodium.client.gui.options.storage.OptionStorage;
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import net.fabricmc.loader.api.FabricLoader;
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import net.fabricmc.loader.api.FabricLoader;
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@@ -27,7 +28,7 @@ public class VoxyConfig implements OptionStorage<VoxyConfig> {
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public boolean enableRendering = true;
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public boolean enableRendering = true;
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public boolean ingestEnabled = true;
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public boolean ingestEnabled = true;
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public int sectionRenderDistance = 16;
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public int sectionRenderDistance = 16;
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public int serviceThreads = Math.max(Runtime.getRuntime().availableProcessors()/2, 1);
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public int serviceThreads = Math.max(CpuLayout.CORES.length/2, 1);
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public float subDivisionSize = 64;
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public float subDivisionSize = 64;
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public boolean renderVanillaFog = false;
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public boolean renderVanillaFog = false;
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public boolean renderStatistics = false;
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public boolean renderStatistics = false;
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@@ -7,6 +7,7 @@ import me.cortex.voxy.client.RenderStatistics;
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import me.cortex.voxy.client.VoxyClientInstance;
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import me.cortex.voxy.client.VoxyClientInstance;
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import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
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import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
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import me.cortex.voxy.common.Logger;
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import me.cortex.voxy.common.Logger;
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import me.cortex.voxy.common.util.cpu.CpuLayout;
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import me.cortex.voxy.commonImpl.IVoxyWorld;
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import me.cortex.voxy.commonImpl.IVoxyWorld;
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import me.cortex.voxy.commonImpl.VoxyCommon;
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import me.cortex.voxy.commonImpl.VoxyCommon;
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import net.caffeinemc.mods.sodium.client.gui.SodiumOptionsGUI;
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import net.caffeinemc.mods.sodium.client.gui.SodiumOptionsGUI;
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@@ -60,7 +61,10 @@ public abstract class VoxyConfigScreenPages {
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).add(OptionImpl.createBuilder(int.class, storage)
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).add(OptionImpl.createBuilder(int.class, storage)
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.setName(Text.translatable("voxy.config.general.serviceThreads"))
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.setName(Text.translatable("voxy.config.general.serviceThreads"))
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.setTooltip(Text.translatable("voxy.config.general.serviceThreads.tooltip"))
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.setTooltip(Text.translatable("voxy.config.general.serviceThreads.tooltip"))
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.setControl(opt->new SliderControl(opt, 1, Runtime.getRuntime().availableProcessors(), 1, v->Text.literal(Integer.toString(v))))
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.setControl(opt->new SliderControl(opt, 1,
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CpuLayout.CORES.length, //Just do core size as max
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//Runtime.getRuntime().availableProcessors(),//Note: this is threads not cores, the default value is half the core count, is fine as this should technically be the limit but CpuLayout.CORES.length is more realistic
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1, v->Text.literal(Integer.toString(v))))
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.setBinding((s, v)->{
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.setBinding((s, v)->{
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boolean wasEnabled = VoxyCommon.getInstance() != null;
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boolean wasEnabled = VoxyCommon.getInstance() != null;
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var vrsh = (IGetVoxyRenderSystem) MinecraftClient.getInstance().worldRenderer;
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var vrsh = (IGetVoxyRenderSystem) MinecraftClient.getInstance().worldRenderer;
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@@ -53,6 +53,7 @@ public class RenderService<T extends AbstractSectionRenderer<J, Q>, J extends Vi
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geometryCapacity = Math.min(geometryCapacity, limit);
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geometryCapacity = Math.min(geometryCapacity, limit);
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}
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}
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//geometryCapacity = 1<<24;
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//geometryCapacity = 1<<24;
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//geometryCapacity = 1<<30;//1GB test
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return geometryCapacity;
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return geometryCapacity;
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}
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}
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@@ -74,6 +74,8 @@ public class WorldEngine {
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return this.sectionTracker.acquire(pos, true);
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return this.sectionTracker.acquire(pos, true);
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}
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}
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public static final int POS_FORMAT_VERSION = 1;
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//TODO: Fixme/optimize, cause as the lvl gets higher, the size of x,y,z gets smaller so i can dynamically compact the format
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//TODO: Fixme/optimize, cause as the lvl gets higher, the size of x,y,z gets smaller so i can dynamically compact the format
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// depending on the lvl, which should optimize colisions and whatnot
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// depending on the lvl, which should optimize colisions and whatnot
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public static long getWorldSectionId(int lvl, int x, int y, int z) {
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public static long getWorldSectionId(int lvl, int x, int y, int z) {
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