This commit is contained in:
mcrcortex
2025-09-14 22:07:38 +10:00
parent 8c49b42aa6
commit 0b5183e196
17 changed files with 169 additions and 28 deletions

View File

@@ -21,6 +21,10 @@ bool shouldRender(ivec3 icorner) {
return (corner.x*corner.x + corner.z*corner.z < negInnerSec.w*negInnerSec.w) && abs(corner.y) < negInnerSec.w;
}
#ifdef TAA
vec2 getTAA();
#endif
void main() {
uint id = (gl_InstanceID<<5)+gl_BaseInstance+(gl_VertexID>>3);
@@ -38,4 +42,8 @@ void main() {
//cubeCornerI.y = cubeCornerI.y*1024-512;
gl_Position = MVP * vec4(vec3(cubeCornerI+origin)*16, 1);
gl_Position.z -= 0.0005f;
#ifdef TAA
gl_Position.xy += getTAA()*gl_Position.w;//Apply TAA if we have it
#endif
}

View File

@@ -1,8 +1,9 @@
#version 460 core
#extension GL_ARB_gpu_shader_int64 : enable
#define VISIBILITY_ACCESS
#define VISIBILITY_BUFFER_BINDING 2
#import <voxy:lod/gl46/bindings.glsl>
layout(binding = VISIBILITY_BUFFER_BINDING, std430) restrict buffer VisibilityBuffer {
uint visibilityData[];
};
layout(early_fragment_tests) in;
flat in uint id;
@@ -11,5 +12,5 @@ flat in uint value;
void main() {
visibilityData[id] = value;
//colour = vec4(float(id&7u)/7, float((id>>3)&7u)/7, float((id>>6)&7u)/7, 1);
//colour = vec4(float(id&7u)/7, float((id>>3)&7u)/7, float((id>>6)&7u)/7, 0);
}

View File

@@ -105,6 +105,7 @@ vec4 computeColour(vec2 texturePos, vec4 colour) {
void main() {
//vec2 uv = vec2(0);
//Tile is the tile we are in
vec2 tile;
vec2 uv2 = modf(uv, tile)*(1.0/(vec2(3.0,2.0)*256.0));

View File

@@ -9,6 +9,7 @@
"iris.MixinPackRenderTargetDirectives",
"iris.CustomUniformsAccessor",
"iris.IrisRenderingPipelineAccessor",
"iris.MixinIris",
"iris.MixinIrisRenderingPipeline",
"iris.MixinIrisSamplers",
"iris.MixinMatrixUniforms",