increase face light effect
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@@ -81,7 +81,7 @@ void main() {
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if (face == 0) {
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colour.xyz *= vec3(0.75, 0.75, 0.75);
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} else if (face != 1) {
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colour.xyz *= vec3((float(face-2)/4)*0.5 + 0.5);
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colour.xyz *= vec3((float(face-2)/4)*0.6 + 0.4);
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}
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