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@@ -142,6 +142,7 @@ bool isCulledByHiz() {
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//Todo: replace with some rasterization, e.g. especially for request back to cpu
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//Todo: replace with some rasterization, e.g. especially for request back to cpu
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//vec2 midpoint2 = clamp(midpoint, vec2(0), vec2(1));
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//vec2 midpoint2 = clamp(midpoint, vec2(0), vec2(1));
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vec2 midpoint2 = midpoint;
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vec2 midpoint2 = midpoint;
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//the *2.0f-1.0f converts from the 0->1 range to -1->1 range that depth is in
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bool culled = textureLod(hizDepthSampler, vec3(midpoint2, minBB.z*2.0f-1.0f), miplevel) < 0.0001f;//*0.5f+0.5f
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bool culled = textureLod(hizDepthSampler, vec3(midpoint2, minBB.z*2.0f-1.0f), miplevel) < 0.0001f;//*0.5f+0.5f
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//printf("HiZ sample point: (%f,%f)@%f against %f", midpoint.x, midpoint.y, miplevel, minBB.z);
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//printf("HiZ sample point: (%f,%f)@%f against %f", midpoint.x, midpoint.y, miplevel, minBB.z);
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//if ((culled) && node22.lodLevel == 0) {
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//if ((culled) && node22.lodLevel == 0) {
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