small improvement
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@@ -103,7 +103,7 @@ public class NormalRenderPipeline extends AbstractRenderPipeline {
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float start = viewport.fogParameters.environmentalStart();
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float start = viewport.fogParameters.environmentalStart();
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float end = viewport.fogParameters.environmentalEnd();
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float end = viewport.fogParameters.environmentalEnd();
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float invEndFogDelta = 1f/(end-start);
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float invEndFogDelta = 1f/(end-start);
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float endDistance = Math.min(MinecraftClient.getInstance().gameRenderer.getViewDistanceBlocks()*2, viewport.fogParameters.environmentalEnd());
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float endDistance = MinecraftClient.getInstance().gameRenderer.getViewDistanceBlocks()*1.5f;
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glUniform3f(4, endDistance, invEndFogDelta, Math.abs(start)*invEndFogDelta);
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glUniform3f(4, endDistance, invEndFogDelta, Math.abs(start)*invEndFogDelta);
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glUniform3f(5, viewport.fogParameters.red(), viewport.fogParameters.green(), viewport.fogParameters.blue());
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glUniform3f(5, viewport.fogParameters.red(), viewport.fogParameters.green(), viewport.fogParameters.blue());
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}
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}
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