diff --git a/src/main/resources/assets/voxy/shaders/chunkoutline/outline.vsh b/src/main/resources/assets/voxy/shaders/chunkoutline/outline.vsh index 88ba3714..0f2aa98d 100644 --- a/src/main/resources/assets/voxy/shaders/chunkoutline/outline.vsh +++ b/src/main/resources/assets/voxy/shaders/chunkoutline/outline.vsh @@ -15,7 +15,7 @@ ivec3 unpackPos(ivec2 pos) { } bool shouldRender(ivec3 icorner) { - vec3 corner = vec3(mix(mix(ivec3(0), icorner-1, lessThan(ivec3(0), icorner-1)), icorner+17, lessThan(icorner+17, ivec3(0))))-negInnerSec.xyz; + vec3 corner = vec3(mix(mix(ivec3(0), icorner-1, lessThan(ivec3(0), icorner-1)), icorner+17, lessThan(icorner+17, ivec3(0))))+negInnerSec.xyz; return (corner.x*corner.x + corner.z*corner.z <= negInnerSec.w*negInnerSec.w) && abs(corner.y) <= negInnerSec.w; }