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@@ -10,6 +10,10 @@ public class Mipper {
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//TODO: also pass in the level its mipping from, cause at lower levels you want to preserve block details
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//TODO: also pass in the level its mipping from, cause at lower levels you want to preserve block details
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// but at higher details you want more air
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// but at higher details you want more air
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//TODO: instead of opacity only, add a level to see if the visual bounding box allows for seeing through top down etc
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public static long mip(long I000, long I100, long I001, long I101,
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public static long mip(long I000, long I100, long I001, long I101,
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long I010, long I110, long I011, long I111,
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long I010, long I110, long I011, long I111,
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Mapper mapper) {
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Mapper mapper) {
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