Work on geometry cleaning
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@@ -50,5 +50,9 @@ void main() {
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// minVisIds[gl_GlobalInvocationID.x] = visiblity[gl_GlobalInvocationID.x];
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//}
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//First do a min sort/set of min OUTPUT_SIZE values of the set
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bubbleSort(0, gl_GlobalInvocationID.x, visiblity[gl_GlobalInvocationID.x]);
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uint vis = visiblity[gl_GlobalInvocationID.x];
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if (visiblity[minVisIds[OUTPUT_SIZE-1]] <= vis) {
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return;
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}
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bubbleSort(0, gl_GlobalInvocationID.x, vis);
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}
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