remove #line 1

This commit is contained in:
mcrcortex
2025-03-28 09:54:47 +10:00
parent e0314de4f6
commit 12404348e5
3 changed files with 0 additions and 3 deletions

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@@ -1,4 +1,3 @@
#line 1
//TODO: FIXME: this isnt actually correct cause depending on the face (i think) it could be 1/64 th of a position off
// but im going to assume that since we are dealing with huge render distances, this shouldent matter that much
float extractFaceIndentation(uint faceData) {

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@@ -1,4 +1,3 @@
#line 1
#ifdef GL_ARB_gpu_shader_int64
#define Quad uint64_t

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@@ -1,4 +1,3 @@
#line 1
uint extractDetail(SectionMeta section) {
return section.posA>>28;
}