lower value + extra debug
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@@ -23,7 +23,9 @@ void main() {
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//vec4 colour = solidColour;
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vec4 colour = texture(blockModelAtlas, uv + baseUV, ((flags>>1)&1u)*-4.0);
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if ((flags&1u) == 1 && colour.a <= 0.25f) {
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#ifndef DEBUG_RENDER
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discard;
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#endif
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}
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//Conditional tinting, TODO: FIXME: REPLACE WITH MASK OR SOMETHING, like encode data into the top bit of alpha
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