Added memory verification option
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@@ -8,7 +8,7 @@ layout(local_size_x=LOCAL_SIZE) in;//, local_size_y=1
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void main() {
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uint node = getCurrentNode();
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if (node != SENTINAL_OUT_OF_BOUNDS) {
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if (node != SENTINAL_OUT_OF_BOUNDS && queueIdx != 4) {
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printf("GID:%d, NODE %d, %d, AA, %d, %d, %d, %d", gl_GlobalInvocationID.x, node, queueIdx, nodeQueueMetadata[queueIdx].x, nodeQueueMetadata[queueIdx].y, nodeQueueMetadata[queueIdx].z, nodeQueueMetadata[queueIdx].w);
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pushNodesInit(1);
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pushNode(node);
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