trigger neighbor mesh rebuild if rebuild mask says so
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@@ -20,6 +20,7 @@ import me.cortex.voxy.common.Logger;
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import me.cortex.voxy.common.util.AllocationArena;
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import me.cortex.voxy.common.util.AllocationArena;
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import me.cortex.voxy.common.util.MemoryBuffer;
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import me.cortex.voxy.common.util.MemoryBuffer;
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import me.cortex.voxy.common.util.UnsafeUtil;
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import me.cortex.voxy.common.util.UnsafeUtil;
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import me.cortex.voxy.common.world.WorldEngine;
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import me.cortex.voxy.common.world.WorldSection;
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import me.cortex.voxy.common.world.WorldSection;
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import org.lwjgl.system.MemoryUtil;
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import org.lwjgl.system.MemoryUtil;
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@@ -765,6 +766,15 @@ public class AsyncNodeManager {
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this.geometryCache.clear(section.key);
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this.geometryCache.clear(section.key);
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this.router.forwardEvent(section, flags);
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this.router.forwardEvent(section, flags);
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if (neighborMask != 0) {//trigger rebuilds for neighbors
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if ((neighborMask&0b000001)!=0) this.router.triggerRemesh(WorldEngine.getWorldSectionId(section.lvl, section.x, section.y-1, section.z));//-y
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if ((neighborMask&0b000010)!=0) this.router.triggerRemesh(WorldEngine.getWorldSectionId(section.lvl, section.x, section.y+1, section.z));//+y
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if ((neighborMask&0b000100)!=0) this.router.triggerRemesh(WorldEngine.getWorldSectionId(section.lvl, section.x-1, section.y, section.z));//-x
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if ((neighborMask&0b001000)!=0) this.router.triggerRemesh(WorldEngine.getWorldSectionId(section.lvl, section.x+1, section.y, section.z));//+x
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if ((neighborMask&0b010000)!=0) this.router.triggerRemesh(WorldEngine.getWorldSectionId(section.lvl, section.x, section.y, section.z-1));//-z
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if ((neighborMask&0b100000)!=0) this.router.triggerRemesh(WorldEngine.getWorldSectionId(section.lvl, section.x, section.y, section.z+1));//+z
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}
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}
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}
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//Results object, which is to be synced between the render thread and worker thread
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//Results object, which is to be synced between the render thread and worker thread
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