woops
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@@ -330,14 +330,6 @@ public class ModelTextureBakery {
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glUniform1ui(4, streamOffset/4);
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glUniform1ui(4, streamOffset/4);
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glDispatchCompute(1,1,1);
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glDispatchCompute(1,1,1);
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glDispatchCompute(1,1,1);
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glDispatchCompute(1,1,1);
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glDispatchCompute(1,1,1);
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glDispatchCompute(1,1,1);
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glDispatchCompute(1,1,1);
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glDispatchCompute(1,1,1);
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glDispatchCompute(1,1,1);
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glDispatchCompute(1,1,1);
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}
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}
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private static void renderQuads(BufferBuilder builder, BlockState state, BakedModel model, MatrixStack stack, long randomValue) {
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private static void renderQuads(BufferBuilder builder, BlockState state, BakedModel model, MatrixStack stack, long randomValue) {
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