Move more computation into frag shader

This commit is contained in:
mcrcortex
2025-06-22 10:48:51 +10:00
parent d1be49f474
commit 26672ce34b
2 changed files with 28 additions and 27 deletions

View File

@@ -12,8 +12,7 @@ layout(binding = 2) uniform sampler2D depthTex;
// however they are not a full block // however they are not a full block
layout(location = 0) in vec2 uv; layout(location = 0) in vec2 uv;
layout(location = 1) in flat vec2 baseUV; layout(location = 1) in flat uvec4 interData;
layout(location = 2) in flat uvec4 interData;
#ifdef DEBUG_RENDER #ifdef DEBUG_RENDER
layout(location = 7) in flat uint quadDebug; layout(location = 7) in flat uint quadDebug;
@@ -24,26 +23,35 @@ vec4 uint2vec4RGBA(uint colour) {
return vec4((uvec4(colour)>>uvec4(24,16,8,0))&uvec4(0xFF))/255.0; return vec4((uvec4(colour)>>uvec4(24,16,8,0))&uvec4(0xFF))/255.0;
} }
//conditionalTinting.yzwx
vec4 computeColour(vec4 colour) { vec4 computeColour(vec4 colour) {
//Conditional tinting, TODO: FIXME: REPLACE WITH MASK OR SOMETHING, like encode data into the top bit of alpha //Conditional tinting, TODO: FIXME: REPLACE WITH MASK OR SOMETHING, like encode data into the top bit of alpha
if ((interData.x&(1u<<2)) != 0 && abs(colour.r-colour.g) < 0.02f && abs(colour.g-colour.b) < 0.02f) { if ((interData.x&(1u<<2)) != 0 && abs(colour.r-colour.g) < 0.02f && abs(colour.g-colour.b) < 0.02f) {
colour *= uint2vec4RGBA(interData.w).yzwx; colour *= uint2vec4RGBA(interData.z).yzwx;
} }
return (colour * uint2vec4RGBA(interData.y)) + uint2vec4RGBA(interData.z); return (colour * uint2vec4RGBA(interData.y)) + (float(interData.w&0xFFu)/255);
} }
bool useMipmaps() { bool useMipmaps() {
return ((interData.x>>1)&1u)==0u; return ((interData.x>>1)&1u)==0u;
} }
uint getFace() {
return (interData.w>>8)&7u;
}
vec2 getBaseUV() {
uint face = getFace();
uint modelId = interData.x>>16;
vec2 modelUV = vec2(modelId&0xFFu, (modelId>>8)&0xFFu)*(1.0/(256.0));
return modelUV + (vec2(face>>1, face&1u) * (1.0/(vec2(3.0, 2.0)*256.0)));
}
void main() { void main() {
//Tile is the tile we are in //Tile is the tile we are in
vec2 tile; vec2 tile;
vec2 uv2 = modf(uv, tile)*(1.0/(vec2(3.0,2.0)*256.0)); vec2 uv2 = modf(uv, tile)*(1.0/(vec2(3.0,2.0)*256.0));
vec4 colour = vec4(1); vec4 colour;
vec2 texPos = uv2 + baseUV; vec2 texPos = uv2 + getBaseUV();
if (useMipmaps()) { if (useMipmaps()) {
vec2 uvSmol = uv*(1.0/(vec2(3.0,2.0)*256.0)); vec2 uvSmol = uv*(1.0/(vec2(3.0,2.0)*256.0));
vec2 dx = dFdx(uvSmol);//vec2(lDx, dDx); vec2 dx = dFdx(uvSmol);//vec2(lDx, dDx);
@@ -53,7 +61,7 @@ void main() {
colour = texture(blockModelAtlas, texPos, -5.0); colour = texture(blockModelAtlas, texPos, -5.0);
} }
if (any(notEqual(clamp(tile, vec2(0), vec2((interData.x>>16)&0xFFu, (interData.x>>24)&0xFFu)), tile))) { if (any(notEqual(clamp(tile, vec2(0), vec2((interData.x>>8)&0xFu, (interData.x>>12)&0xFu)), tile))) {
discard; discard;
} }

View File

@@ -15,22 +15,22 @@
//#define DEBUG_RENDER //#define DEBUG_RENDER
layout(location = 0) out vec2 uv; layout(location = 0) out vec2 uv;
layout(location = 1) out flat vec2 baseUV; layout(location = 1) out flat uvec4 interData;
layout(location = 2) out flat uvec4 interData;
uint packVec4(vec4 vec) { uint packVec4(vec4 vec) {
uvec4 vec_=uvec4(vec*255)<<uvec4(24,16,8,0); uvec4 vec_=uvec4(vec*255)<<uvec4(24,16,8,0);
return vec_.x|vec_.y|vec_.z|vec_.w; return vec_.x|vec_.y|vec_.z|vec_.w;
} }
void setSizeAndFlags(uint _flags, ivec2 quadSize) { void setSizeAndFlags(uint modelId, uint _flags, ivec2 quadSize) {
interData.x = _flags | (uint(quadSize.x-1)<<16) | (uint(quadSize.y-1)<<24); interData.x = (modelId<<16) | _flags | (uint(quadSize.x-1)<<8) | (uint(quadSize.y-1)<<12);
} }
void setTinting(vec4 _tinting, vec4 _addin, uint _conditionalTinting) { void setTintingAndExtra(vec4 _tinting, uint _conditionalTinting, uint alphaAddin, uint face) {
uint packed = alphaAddin|(face<<8);
interData.y = packVec4(_tinting); interData.y = packVec4(_tinting);
interData.z = packVec4(_addin); interData.z = _conditionalTinting;
interData.w = _conditionalTinting; interData.w = packed;
} }
#ifdef DEBUG_RENDER #ifdef DEBUG_RENDER
@@ -115,9 +115,6 @@ void main() {
if (cornerIdx == 1) //Only if we are the provoking vertex if (cornerIdx == 1) //Only if we are the provoking vertex
{ {
vec2 modelUV = vec2(modelId&0xFFu, (modelId>>8)&0xFFu)*(1.0/(256.0));
baseUV = modelUV + (vec2(face>>1, face&1u) * (1.0/(vec2(3.0, 2.0)*256.0)));
//Generate tinting and flag data //Generate tinting and flag data
uint flags = faceHasAlphaCuttout(faceData); uint flags = faceHasAlphaCuttout(faceData);
@@ -141,7 +138,7 @@ void main() {
conditionalTinting = tintColour; conditionalTinting = tintColour;
} }
vec4 addin = vec4(0.0); uint alphaAddin = 0;
if (!isTranslucent) { if (!isTranslucent) {
tinting.w = 0.0; tinting.w = 0.0;
//Encode the face, the lod level and //Encode the face, the lod level and
@@ -149,7 +146,7 @@ void main() {
encodedData |= face; encodedData |= face;
encodedData |= (lodLevel<<3); encodedData |= (lodLevel<<3);
encodedData |= uint(hasAO)<<6; encodedData |= uint(hasAO)<<6;
addin.w = float(encodedData)/255.0; alphaAddin = encodedData;
} }
//Apply face tint //Apply face tint
@@ -165,14 +162,10 @@ void main() {
} }
} }
setSizeAndFlags(flags, quadSize); setSizeAndFlags(modelId, flags, quadSize);
setTinting(tinting, addin, conditionalTinting); setTinting(tinting, conditionalTinting, alphaAddin, face);
} }
vec4 faceSize = getFaceSize(faceData); vec4 faceSize = getFaceSize(faceData);
vec2 cQuadSize = (faceSize.yw + quadSize - 1) * vec2((cornerIdx>>1)&1, cornerIdx&1); vec2 cQuadSize = (faceSize.yw + quadSize - 1) * vec2((cornerIdx>>1)&1, cornerIdx&1);