Todo
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@@ -675,6 +675,8 @@ public class ModelFactory {
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private void putTextures(int id, ColourDepthTextureData[] textures) {
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private void putTextures(int id, ColourDepthTextureData[] textures) {
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if (MODEL_TEXTURE_SIZE != 16) {throw new IllegalStateException("THIS METHOD MUST BE REDONE IF THIS CONST CHANGES");}
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if (MODEL_TEXTURE_SIZE != 16) {throw new IllegalStateException("THIS METHOD MUST BE REDONE IF THIS CONST CHANGES");}
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//TODO: need to use a write mask to see what pixels must be used to contribute to mipping
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// as in, using the depth/stencil info, check if pixel was written to, if so, use that pixel when blending, else dont
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//Copy all textures into scratch
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//Copy all textures into scratch
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final long addr = SCRATCH_TEX.address;
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final long addr = SCRATCH_TEX.address;
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