diff --git a/src/main/resources/assets/voxy/shaders/lod/gl46/quads.frag b/src/main/resources/assets/voxy/shaders/lod/gl46/quads.frag index c4ce9a18..a736a92a 100644 --- a/src/main/resources/assets/voxy/shaders/lod/gl46/quads.frag +++ b/src/main/resources/assets/voxy/shaders/lod/gl46/quads.frag @@ -105,6 +105,7 @@ vec4 computeColour(vec2 texturePos, vec4 colour) { void main() { + //vec2 uv = vec2(0); //Tile is the tile we are in vec2 tile; vec2 uv2 = modf(uv, tile)*(1.0/(vec2(3.0,2.0)*256.0));