tweeked how chunkbound renderer detects changes, auto ingest section when section status changes while surounded by loaded chunks
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@@ -23,6 +23,7 @@
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"minecraft.MixinWindow",
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"minecraft.MixinWorldRenderer",
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"nvidium.MixinRenderPipeline",
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"sodium.AccessorChunkTracker",
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"sodium.MixinDefaultChunkRenderer",
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"sodium.MixinRenderSectionManager",
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"sodium.MixinSodiumOptionsGUI"
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