Fix issues

This commit is contained in:
mcrcortex
2025-06-22 11:06:15 +10:00
parent 26672ce34b
commit 37d0b755af
3 changed files with 21 additions and 14 deletions

View File

@@ -1,5 +1,3 @@
#line 1
layout(binding = 0, std140) uniform SceneUniform {
mat4 MVP;
ivec3 baseSectionPos;

View File

@@ -23,18 +23,27 @@ vec4 uint2vec4RGBA(uint colour) {
return vec4((uvec4(colour)>>uvec4(24,16,8,0))&uvec4(0xFF))/255.0;
}
vec4 computeColour(vec4 colour) {
//Conditional tinting, TODO: FIXME: REPLACE WITH MASK OR SOMETHING, like encode data into the top bit of alpha
if ((interData.x&(1u<<2)) != 0 && abs(colour.r-colour.g) < 0.02f && abs(colour.g-colour.b) < 0.02f) {
colour *= uint2vec4RGBA(interData.z).yzwx;
}
return (colour * uint2vec4RGBA(interData.y)) + (float(interData.w&0xFFu)/255);
bool useMipmaps() {
return (interData.x&2u)==0u;
}
bool useMipmaps() {
return ((interData.x>>1)&1u)==0u;
bool useTinting() {
return (interData.x&4u)!=0u;
}
bool useCutout() {
return (interData.x&1u)==1u;
}
vec4 computeColour(vec4 colour) {
//Conditional tinting, TODO: FIXME: REPLACE WITH MASK OR SOMETHING, like encode data into the top bit of alpha
if (useTinting() && abs(colour.r-colour.g) < 0.02f && abs(colour.g-colour.b) < 0.02f) {
colour *= uint2vec4RGBA(interData.z).yzwx;
}
return (colour * uint2vec4RGBA(interData.y)) + vec4(0,0,0,float(interData.w&0xFFu)/255);
}
uint getFace() {
return (interData.w>>8)&7u;
}
@@ -72,7 +81,7 @@ void main() {
//Also, small quad is really fking over the mipping level somehow
if ((interData.x&1u) == 1 && (texture(blockModelAtlas, texPos, -16.0).a <= 0.1f)) {
if (useCutout() && (texture(blockModelAtlas, texPos, -16.0).a <= 0.1f)) {
//This is stupidly stupidly bad for divergence
//TODO: FIXME, basicly what this do is sample the exact pixel (no lod) for discarding, this stops mipmapping fucking it over
#ifndef DEBUG_RENDER

View File

@@ -27,10 +27,10 @@ void setSizeAndFlags(uint modelId, uint _flags, ivec2 quadSize) {
}
void setTintingAndExtra(vec4 _tinting, uint _conditionalTinting, uint alphaAddin, uint face) {
uint packed = alphaAddin|(face<<8);
uint packedData = alphaAddin|(face<<8);
interData.y = packVec4(_tinting);
interData.z = _conditionalTinting;
interData.w = packed;
interData.w = packedData;
}
#ifdef DEBUG_RENDER
@@ -163,7 +163,7 @@ void main() {
}
setSizeAndFlags(modelId, flags, quadSize);
setTinting(tinting, conditionalTinting, alphaAddin, face);
setTintingAndExtra(tinting, conditionalTinting, alphaAddin, face);
}
vec4 faceSize = getFaceSize(faceData);