Fixed directional culling and added AABB raster

This commit is contained in:
mcrcortex
2024-01-29 15:12:50 +10:00
parent 787dc88c43
commit 4d28a5a8c9
3 changed files with 325 additions and 110 deletions

View File

@@ -277,9 +277,12 @@ public class ModelManager {
return false; return false;
} }
public static boolean isDoubleSided(long metadata) {
return ((metadata>>(8*6))&4) != 0;
}
public static boolean isTranslucent(long metadata) { public static boolean isTranslucent(long metadata) {
//TODO: THIS return ((metadata>>(8*6))&2) != 0;
return false;
} }

View File

@@ -7,19 +7,32 @@ import me.cortex.zenith.common.util.MemoryBuffer;
import me.cortex.zenith.common.world.WorldEngine; import me.cortex.zenith.common.world.WorldEngine;
import me.cortex.zenith.common.world.WorldSection; import me.cortex.zenith.common.world.WorldSection;
import me.cortex.zenith.common.world.other.Mapper; import me.cortex.zenith.common.world.other.Mapper;
import net.minecraft.block.Blocks;
import net.minecraft.client.MinecraftClient; import net.minecraft.client.MinecraftClient;
import org.lwjgl.system.MemoryUtil; import org.lwjgl.system.MemoryUtil;
import java.util.Map;
public class RenderDataFactory { public class RenderDataFactory {
private final WorldEngine world; private final WorldEngine world;
private final ModelManager modelMan; private final ModelManager modelMan;
private final QuadEncoder encoder; private final QuadEncoder encoder;
private final Mesher2D negativeMesher = new Mesher2D(5, 15);
private final Mesher2D positiveMesher = new Mesher2D(5, 15);
private final long[] sectionCache = new long[32*32*32]; private final long[] sectionCache = new long[32*32*32];
private final long[] connectedSectionCache = new long[32*32*32]; private final long[] connectedSectionCache = new long[32*32*32];
private final LongArrayList doubleSidedQuadCollector = new LongArrayList();
private final LongArrayList translucentQuadCollector = new LongArrayList();
private final LongArrayList[] directionalQuadCollectors = new LongArrayList[]{new LongArrayList(), new LongArrayList(), new LongArrayList(), new LongArrayList(), new LongArrayList(), new LongArrayList()};
private int minX;
private int minY;
private int minZ;
private int maxX;
private int maxY;
private int maxZ;
public RenderDataFactory(WorldEngine world, ModelManager modelManager) { public RenderDataFactory(WorldEngine world, ModelManager modelManager) {
this.world = world; this.world = world;
this.modelMan = modelManager; this.modelMan = modelManager;
@@ -37,12 +50,234 @@ public class RenderDataFactory {
// its neigbor or not (0 if it does 1 if it doesnt (0 is default behavior)) // its neigbor or not (0 if it does 1 if it doesnt (0 is default behavior))
public BuiltSection generateMesh(WorldSection section, int buildMask) { public BuiltSection generateMesh(WorldSection section, int buildMask) {
section.copyDataTo(this.sectionCache); section.copyDataTo(this.sectionCache);
this.translucentQuadCollector.clear();
this.doubleSidedQuadCollector.clear();
for (var collector : this.directionalQuadCollectors) {
collector.clear();
}
this.minX = Integer.MAX_VALUE;
this.minY = Integer.MAX_VALUE;
this.minZ = Integer.MAX_VALUE;
this.maxX = Integer.MIN_VALUE;
this.maxY = Integer.MIN_VALUE;
this.maxZ = Integer.MIN_VALUE;
//TODO:NOTE! when doing face culling of translucent blocks, //TODO:NOTE! when doing face culling of translucent blocks,
// if the connecting type of the translucent block is the same AND the face is full, discard it // if the connecting type of the translucent block is the same AND the face is full, discard it
// this stops e.g. multiple layers of glass (and ocean) from having 3000 layers of quads etc // this stops e.g. multiple layers of glass (and ocean) from having 3000 layers of quads etc
this.generateMeshForAxis(section, 0);//Direction.Axis.Y
this.generateMeshForAxis(section, 1);//Direction.Axis.Z
this.generateMeshForAxis(section, 2);//Direction.Axis.X
int quadCount = this.doubleSidedQuadCollector.size() + this.translucentQuadCollector.size();
for (var collector : this.directionalQuadCollectors) {
quadCount += collector.size();
}
if (quadCount == 0) {
return new BuiltSection(section.getKey());
}
var buff = new MemoryBuffer(quadCount*8L);
long ptr = buff.address;
int[] offsets = new int[8];
int coff = 0;
//Ordering is: translucent, double sided quads, directional quads
offsets[0] = coff;
for (long data : this.translucentQuadCollector) {
MemoryUtil.memPutLong(ptr + ((coff++)*8L), data);
}
offsets[1] = coff;
for (long data : this.doubleSidedQuadCollector) {
MemoryUtil.memPutLong(ptr + ((coff++)*8L), data);
}
for (int face = 0; face < 6; face++) {
offsets[face+2] = coff;
for (long data : this.directionalQuadCollectors[face]) {
MemoryUtil.memPutLong(ptr + ((coff++) * 8L), data);
}
}
int aabb = 0;
aabb |= this.minX;
aabb |= this.minY<<5;
aabb |= this.minZ<<10;
aabb |= (this.maxX-this.minX)<<15;
aabb |= (this.maxY-this.minY)<<20;
aabb |= (this.maxZ-this.minZ)<<25;
return new BuiltSection(section.getKey(), aabb, buff, offsets);
}
private void generateMeshForAxis(WorldSection section, int axisId) {
int aX = axisId==2?1:0;
int aY = axisId==0?1:0;
int aZ = axisId==1?1:0;
//Note the way the connectedSectionCache works is that it reuses the section cache because we know we dont need the connectedSection
// when we are on the other direction
boolean obtainedOppositeSection0 = false;
boolean obtainedOppositeSection31 = false;
for (int primary = 0; primary < 32; primary++) {
this.negativeMesher.reset();
this.positiveMesher.reset();
for (int a = 0; a < 32; a++) {
for (int b = 0; b < 32; b++) {
int x = axisId==2?primary:a;
int y = axisId==0?primary:(axisId==1?b:a);
int z = axisId==1?primary:b;
long self = this.sectionCache[WorldSection.getIndex(x,y,z)];
if (Mapper.isAir(self)) continue;
int selfBlockId = Mapper.getBlockId(self);
long selfMetadata = this.modelMan.getModelMetadata(selfBlockId);
boolean putFace = false;
//Branch into 2 paths, the + direction and -direction, doing it at once makes it much faster as it halves the number of loops
if (ModelManager.faceExists(selfMetadata, axisId<<1)) {//- direction
long facingState = Mapper.AIR;
//Need to access the other connecting section
if (primary == 0) {
if (!obtainedOppositeSection0) {
var connectedSection = this.world.acquire(section.lvl, section.x - aX, section.y - aY, section.z - aZ);
connectedSection.copyDataTo(this.connectedSectionCache);
connectedSection.release();
obtainedOppositeSection0 = true;
}
facingState = this.connectedSectionCache[WorldSection.getIndex(x*(1-aX)+(31*aX), y*(1-aY)+(31*aY), z*(1-aZ)+(31*aZ))];
} else {
facingState = this.sectionCache[WorldSection.getIndex(x-aX, y-aY, z-aZ)];
}
putFace |= this.putFaceIfCan(this.negativeMesher, (axisId<<1), (axisId<<1)|1, self, selfMetadata, selfBlockId, facingState, a, b);
}
if (ModelManager.faceExists(selfMetadata, axisId<<1)) {//+ direction
long facingState = Mapper.AIR;
//Need to access the other connecting section
if (primary == 31) {
if (!obtainedOppositeSection31) {
var connectedSection = this.world.acquire(section.lvl, section.x + aX, section.y + aY, section.z + aZ);
connectedSection.copyDataTo(this.connectedSectionCache);
connectedSection.release();
obtainedOppositeSection31 = true;
}
facingState = this.connectedSectionCache[WorldSection.getIndex(x*(1-aX), y*(1-aY), z*(1-aZ))];
} else {
facingState = this.sectionCache[WorldSection.getIndex(x+aX, y+aY, z+aZ)];
}
putFace |= this.putFaceIfCan(this.positiveMesher, (axisId<<1)|1, (axisId<<1), self, selfMetadata, selfBlockId, facingState, a, b);
}
if (putFace) {
this.minX = Math.min(this.minX, x);
this.minY = Math.min(this.minY, y);
this.minZ = Math.min(this.minZ, z);
this.maxX = Math.max(this.maxX, x);
this.maxY = Math.max(this.maxY, y);
this.maxZ = Math.max(this.maxZ, z);
}
}
}
processMeshedFace(this.negativeMesher, axisId<<1, primary, this.directionalQuadCollectors[(axisId<<1)]);
processMeshedFace(this.positiveMesher, (axisId<<1)|1, primary, this.directionalQuadCollectors[(axisId<<1)|1]);
}
}
//Returns true if a face was placed
private boolean putFaceIfCan(Mesher2D mesher, int face, int opposingFace, long self, long metadata, int selfBlockId, long facingState, int a, int b) {
long facingMetadata = this.modelMan.getModelMetadata(Mapper.getBlockId(facingState));
//If face can be occluded and is occluded from the facing block, then dont render the face
if (ModelManager.faceCanBeOccluded(metadata, face) && ModelManager.faceOccludes(facingMetadata, opposingFace)) {
return false;
}
if (ModelManager.isTranslucent(metadata) && selfBlockId == Mapper.getBlockId(facingState)) {
//If we are facing a block, and are translucent and it is the same block as us, cull the quad
return false;
}
int clientModelId = this.modelMan.getModelId(selfBlockId);
long otherFlags = 0;
otherFlags |= ModelManager.isTranslucent(metadata)?1L<<33:0;
otherFlags |= ModelManager.isDoubleSided(metadata)?1L<<34:0;
mesher.put(a, b, ((long)clientModelId) | (((long) Mapper.getLightId(facingState))<<16) | (((long) Mapper.getBiomeId(self))<<24) | otherFlags);
return true;
}
private void processMeshedFace(Mesher2D mesher, int face, int otherAxis, LongArrayList axisOutputGeometry) {
//TODO: encode translucents and double sided quads to different global buffers
int count = mesher.process();
var array = mesher.getArray();
for (int i = 0; i < count; i++) {
int quad = array[i];
long data = mesher.getDataFromQuad(quad);
long encodedQuad = Integer.toUnsignedLong(QuadEncoder.encodePosition(face, otherAxis, quad)) | ((data&0xFFFF)<<26) | (((data>>16)&0xFF)<<55) | (((data>>24)&0x1FF)<<46);
if ((data&(1L<<33))!=0) {
this.translucentQuadCollector.add(encodedQuad);
} else if ((data&(1L<<34))!=0) {
this.doubleSidedQuadCollector.add(encodedQuad);
} else {
axisOutputGeometry.add(encodedQuad);
}
}
}
}
/*
private static long encodeRaw(int face, int width, int height, int x, int y, int z, int blockId, int biomeId, int lightId) {
return ((long)face) | (((long) width)<<3) | (((long) height)<<7) | (((long) z)<<11) | (((long) y)<<16) | (((long) x)<<21) | (((long) blockId)<<26) | (((long) biomeId)<<46) | (((long) lightId)<<55);
}
*/
/*
//outData.clear();
//var buff = new MemoryBuffer(8*8);
//MemoryUtil.memPutLong(buff.address, encodeRaw(2, 0,1,0,0,0,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+8, encodeRaw(3, 0,1,0,0,0,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+16, encodeRaw(4, 1,2,0,0,0,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+24, encodeRaw(5, 1,2,0,0,0,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+32, encodeRaw(2, 0,1,0,0,1,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+40, encodeRaw(3, 0,1,0,0,1,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+48, encodeRaw(2, 0,1,0,0,2,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+56, encodeRaw(3, 0,1,0,0,2,159,0, 0));//92 515
//int modelId = this.modelMan.getModelId(this.world.getMapper().getIdFromBlockState(Blocks.OAK_FENCE.getDefaultState()));
//int modelId = this.modelMan.getModelId(this.world.getMapper().getIdFromBlockState(Blocks.OAK_FENCE.getDefaultState()));
//outData.add(encodeRaw(0, 0,0,0,0,0, modelId,0, 0));
//outData.add(encodeRaw(1, 0,0,0,0,0, modelId,0, 0));
//outData.add(encodeRaw(2, 0,0,0,0,0, modelId,0, 0));
//outData.add(encodeRaw(3, 0,0,0,0,0, modelId,0, 0));
//outData.add(encodeRaw(4, 0,0,0,0,0, modelId,0, 0));
//outData.add(encodeRaw(5, 0,0,0,0,0, modelId,0, 0));
*/
/*
Mesher2D mesher = new Mesher2D(5,15); Mesher2D mesher = new Mesher2D(5,15);
LongArrayList outData = new LongArrayList(1000); LongArrayList outData = new LongArrayList(1000);
@@ -282,99 +517,4 @@ public class RenderDataFactory {
outData.add(Integer.toUnsignedLong(QuadEncoder.encodePosition(5, x, quad)) | ((data&0xFFFF)<<26) | (((data>>16)&0xFF)<<55) | (((data>>24)&0x1FF)<<46)); outData.add(Integer.toUnsignedLong(QuadEncoder.encodePosition(5, x, quad)) | ((data&0xFFFF)<<26) | (((data>>16)&0xFF)<<55) | (((data>>24)&0x1FF)<<46));
} }
} }
*/
//var buff = new MemoryBuffer(8*8);
//MemoryUtil.memPutLong(buff.address, encodeRaw(2, 0,1,0,0,0,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+8, encodeRaw(3, 0,1,0,0,0,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+16, encodeRaw(4, 1,2,0,0,0,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+24, encodeRaw(5, 1,2,0,0,0,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+32, encodeRaw(2, 0,1,0,0,1,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+40, encodeRaw(3, 0,1,0,0,1,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+48, encodeRaw(2, 0,1,0,0,2,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+56, encodeRaw(3, 0,1,0,0,2,159,0, 0));//92 515
if (outData.isEmpty()) {
return new BuiltSection(section.getKey());
}
//outData.clear();
//int modelId = this.modelMan.getModelId(this.world.getMapper().getIdFromBlockState(Blocks.OAK_FENCE.getDefaultState()));
int modelId = this.modelMan.getModelId(this.world.getMapper().getIdFromBlockState(Blocks.OAK_FENCE.getDefaultState()));
//outData.add(encodeRaw(0, 0,0,0,0,0, modelId,0, 0));
//outData.add(encodeRaw(1, 0,0,0,0,0, modelId,0, 0));
//outData.add(encodeRaw(2, 0,0,0,0,0, modelId,0, 0));
//outData.add(encodeRaw(3, 0,0,0,0,0, modelId,0, 0));
//outData.add(encodeRaw(4, 0,0,0,0,0, modelId,0, 0));
//outData.add(encodeRaw(5, 0,0,0,0,0, modelId,0, 0));
var buff = new MemoryBuffer(outData.size()*8L);
long ptr = buff.address;
for (long data : outData) {
MemoryUtil.memPutLong(ptr, data); ptr+=8;
}
return new BuiltSection(section.getKey(), (31<<15)|(31<<20)|(31<<25), buff, new int[]{0, outData.size(), outData.size(), outData.size(), outData.size(), outData.size(), outData.size(), outData.size()});
}
private static long encodeRaw(int face, int width, int height, int x, int y, int z, int blockId, int biomeId, int lightId) {
return ((long)face) | (((long) width)<<3) | (((long) height)<<7) | (((long) z)<<11) | (((long) y)<<16) | (((long) x)<<21) | (((long) blockId)<<26) | (((long) biomeId)<<46) | (((long) lightId)<<55);
}
/*
private void generateMeshForAxis() {
//Up direction
for (int y = 0; y < 32; y++) {
mesher.reset();
for (int x = 0; x < 32; x++) {
for (int z = 0; z < 32; z++) {
long self = this.sectionCache[WorldSection.getIndex(x, y, z)];
if (Mapper.isAir(self)) continue;
int selfBlockId = Mapper.getBlockId(self);
long metadata = this.modelMan.getModelMetadata(selfBlockId);
//If the model doesnt have a face, then just skip it
if (!ModelManager.faceExists(metadata, 1)) {
continue;
}
long facingState = Mapper.AIR;
//Need to access the other connecting section
if (y == 31) {
} else {
facingState = this.sectionCache[WorldSection.getIndex(x, y+1, z)];
}
long facingMetadata = this.modelMan.getModelMetadata(Mapper.getBlockId(facingState));
//If face can be occluded and is occluded from the facing block, then dont render the face
if (ModelManager.faceCanBeOccluded(metadata, 1) && ModelManager.faceOccludes(facingMetadata, 0)) {
continue;
}
int clientModelId = this.modelMan.getModelId(selfBlockId);
mesher.put(x, z, ((long)clientModelId) | (((long) Mapper.getLightId(facingState))<<16) | (((long) Mapper.getBiomeId(self))<<24));
}
}
//TODO: encode translucents and double sided quads to different global buffers
int count = mesher.process();
var array = mesher.getArray();
for (int i = 0; i < count; i++) {
int quad = array[i];
long data = mesher.getDataFromQuad(quad);
outData.add(Integer.toUnsignedLong(QuadEncoder.encodePosition(1, y, quad)) | ((data&0xFFFF)<<26) | (((data>>16)&0xFF)<<55) | (((data>>24)&0x1FF)<<46));
}
}
}*/
}

View File

@@ -7,6 +7,7 @@ layout(local_size_x = 128, local_size_y = 1, local_size_x = 1) in;
#import <zenith:lod/gl46/bindings.glsl> #import <zenith:lod/gl46/bindings.glsl>
#import <zenith:lod/gl46/frustum.glsl> #import <zenith:lod/gl46/frustum.glsl>
#import <zenith:lod/gl46/section.glsl> #import <zenith:lod/gl46/section.glsl>
#line 11
//https://github.com/KhronosGroup/GLSL/blob/master/extensions/ext/GL_EXT_shader_16bit_storage.txt //https://github.com/KhronosGroup/GLSL/blob/master/extensions/ext/GL_EXT_shader_16bit_storage.txt
// adds support for uint8_t which can use for compact visibility buffer // adds support for uint8_t which can use for compact visibility buffer
@@ -27,7 +28,16 @@ uint encodeLocalLodPos(uint detail, ivec3 pos) {
} }
//TODO: swap to a multidraw indirect counted //Note: if i want reverse indexing i need to use the index buffer offset to offset
void writeCmd(uint idx, uint encodedPos, uint offset, uint quadCount) {
DrawCommand cmd;
cmd.count = quadCount * 6;
cmd.instanceCount = 1;
cmd.firstIndex = 0;
cmd.baseVertex = int(offset)<<2;
cmd.baseInstance = encodedPos;
cmdBuffer[idx] = cmd;
}
void main() { void main() {
if (gl_GlobalInvocationID.x >= sectionCount) { if (gl_GlobalInvocationID.x >= sectionCount) {
@@ -55,14 +65,76 @@ void main() {
} }
if (shouldRender) { if (shouldRender) {
uint basePtr = extractQuadStart(meta); uint encodedPos = encodeLocalLodPos(detail, ipos);
uint ptr = extractQuadStart(meta);
ivec3 relative = ipos-(baseSectionPos>>detail);
DrawCommand cmd;
cmd.count = (meta.cntA&0xFFFF) * 6;
cmd.instanceCount = 1; //TODO:FIXME: Figure out why these are in such a weird order
cmd.firstIndex = 0; uint msk = 0;
cmd.baseVertex = int(basePtr)<<2; msk |= uint(relative.y>-1)<<0;
cmd.baseInstance = encodeLocalLodPos(detail, ipos); msk |= uint(relative.y<1 )<<1;
cmdBuffer[atomicAdd(opaqueDrawCount, 1)] = cmd; msk |= uint(relative.z>-1)<<2;
msk |= uint(relative.z<1 )<<3;
msk |= uint(relative.x>-1)<<4;
msk |= uint(relative.x<1 )<<5;
uint cmdPtr = atomicAdd(opaqueDrawCount, bitCount(msk)+1);
uint count = 0;
//Translucency
count = meta.cntA&0xFFFF;
ptr += count;
//Double sided quads
count = (meta.cntA>>16)&0xFFFF;
writeCmd(cmdPtr++, encodedPos, ptr, count);
ptr += count;
//Down
count = (meta.cntB)&0xFFFF;
if ((msk&(1<<0))!=0) {
writeCmd(cmdPtr++, encodedPos, ptr, count);
}
ptr += count;
//Up
count = (meta.cntB>>16)&0xFFFF;
if ((msk&(1<<1))!=0) {
writeCmd(cmdPtr++, encodedPos, ptr, count);
}
ptr += count;
//North
count = (meta.cntC)&0xFFFF;
if ((msk&(1<<2))!=0) {
writeCmd(cmdPtr++, encodedPos, ptr, count);
}
ptr += count;
//South
count = (meta.cntC>>16)&0xFFFF;
if ((msk&(1<<3))!=0) {
writeCmd(cmdPtr++, encodedPos, ptr, count);
}
ptr += count;
//West
count = (meta.cntD)&0xFFFF;
if ((msk&(1<<4))!=0) {
writeCmd(cmdPtr++, encodedPos, ptr, count);
}
ptr += count;
//East
count = (meta.cntD>>16)&0xFFFF;
if ((msk&(1<<5))!=0) {
writeCmd(cmdPtr++, encodedPos, ptr, count);
}
ptr += count;
} }
} }