diff --git a/src/main/resources/assets/voxy/shaders/lod/hierarchical/screenspace.glsl b/src/main/resources/assets/voxy/shaders/lod/hierarchical/screenspace.glsl index 8e4b4741..7eeb425e 100644 --- a/src/main/resources/assets/voxy/shaders/lod/hierarchical/screenspace.glsl +++ b/src/main/resources/assets/voxy/shaders/lod/hierarchical/screenspace.glsl @@ -152,13 +152,16 @@ bool isCulledByHiz() { ivec2 mxbb = clamp(ivec2(ceil(maxBB.xy*msize)), ivec2(0), msize); ivec2 mnbb = clamp(ivec2(floor(minBB.xy*msize)), ivec2(0), msize); float pointSample = 0.0f; + //float pointSample2 = 0.0f; for (int x = mnbb.x; x<=mxbb.x; x++) { for (int y = mnbb.y; y<=mxbb.y; y++) { - float sp = texelFetch(hizDepthSampler, ivec2(x, y), ml).x; - //sp = mix(sp, pointSample, 1.0f<=sp); + float sp = texelFetch(hizDepthSampler, ivec2(x, y), ml).r; + //pointSample2 = max(sp, pointSample2); + //sp = mix(sp, pointSample, 0.9999999f<=sp); pointSample = max(sp, pointSample); } } + //pointSample = mix(pointSample, pointSample2, pointSample<=0.000001f); /* float pointSample = textureLod(hizDepthSampler, maxBB.xy, miplevel).x; pointSample = max(pointSample, textureLod(hizDepthSampler, vec2(maxBB.x, minBB.y), miplevel).x);