Added option to change subdivision size

This commit is contained in:
mcrcortex
2024-12-05 22:38:31 +10:00
parent d9fc4b3c05
commit 523fd89f97
5 changed files with 26 additions and 20 deletions

View File

@@ -7,25 +7,13 @@
"voxy.config.general.enabled": "Enable Voxy",
"voxy.config.general.enabled.tooltip": "Fully enables or disables voxy",
"voxy.config.general.ingest": "Chunk Ingest",
"voxy.config.general.ingest.tooltip": "Enables or disables voxies ability to convert new chunks into LoDs",
"voxy.config.general.quality": "LoD Quality",
"voxy.config.general.quality.tooltip": "How big of an area a section should be on screen before it subdivides (pixels^2)",
"voxy.config.general.geometryBuffer": "Geometry Buffer Quads",
"voxy.config.general.geometryBuffer.tooltip": "How many quads the geometry buffer can hold",
"voxy.config.general.maxSections": "Max Sections",
"voxy.config.general.maxSections.tooltip": "The max number of sections the renderer can contain",
"voxy.config.general.renderDistance": "Render Distance",
"voxy.config.general.renderDistance.tooltip": "The render distance in chunks (set to -1 to disable chunk unloading)",
"voxy.config.general.nvmesh": "Use nvidia mesh shaders",
"voxy.config.general.nvmesh.tooltip": "Use nvidia mesh shaders if possible to render LoDs",
"voxy.config.threads.ingest": "Ingest",
"voxy.config.threads.ingest.tooltip": "How many threads voxy will use for ingesting new chunks",
"voxy.config.threads.saving": "Saving",
"voxy.config.threads.saving.tooltip": "How many threads voxy will use for saving sections to the storage backend",
"voxy.config.threads.render": "Render",
"voxy.config.threads.render.tooltip": "How many threads voxy will use for generating render data",
"voxy.config.general.serviceThreads": "Service threads",
"voxy.config.general.serviceThreads.tooltip": "Number of threads the ServiceThreadPool can use",
"voxy.config.general.serviceThreads": "Service threads"
"voxy.config.general.subDivisionSize": "Pixels^2 of subdivision size",
"voxy.config.general.subDivisionSize.tooltip": "Maximum size in pixels (squared) of screenspace AABB before subdiving to smaller LoDs (Smaller being higher quality)"
}