diff --git a/src/main/java/me/cortex/voxy/client/core/VoxyRenderSystem.java b/src/main/java/me/cortex/voxy/client/core/VoxyRenderSystem.java index 8e19dabd..935482a8 100644 --- a/src/main/java/me/cortex/voxy/client/core/VoxyRenderSystem.java +++ b/src/main/java/me/cortex/voxy/client/core/VoxyRenderSystem.java @@ -213,7 +213,7 @@ public class VoxyRenderSystem { this.renderDistanceTracker.setCenterAndProcess(cameraX, cameraZ); //Done here as is allows less gl state resetup - this.renderer.tickModelService(Math.max(5_000_000-(System.nanoTime()-startTime), 75_000)); + this.renderer.tickModelService(Math.max(3_000_000-(System.nanoTime()-startTime), 75_000)); } TimingStatistics.postDynamic.stop(); diff --git a/src/main/java/me/cortex/voxy/client/core/rendering/RenderService.java b/src/main/java/me/cortex/voxy/client/core/rendering/RenderService.java index 7133fd65..b6269910 100644 --- a/src/main/java/me/cortex/voxy/client/core/rendering/RenderService.java +++ b/src/main/java/me/cortex/voxy/client/core/rendering/RenderService.java @@ -142,7 +142,7 @@ public class RenderService, J extends Vi //if (this.modelService.getProcessingCount() < 750) {//Very bad hack to try control things - this.geometryUpdateQueue.consumeNano(3_000_000 - (System.nanoTime() - frameStart)); + this.geometryUpdateQueue.consumeNano(1_000_000 - (System.nanoTime() - frameStart)); } this.nodeCleaner.tick(this.traversal.getNodeBuffer());//Probably do this here??