From 58ae91afbe02e24c2fe86900d9b41174409ce1e1 Mon Sep 17 00:00:00 2001 From: mcrcortex <18544518+MCRcortex@users.noreply.github.com> Date: Tue, 3 Dec 2024 22:39:02 +1000 Subject: [PATCH] Change some settings --- .../me/cortex/voxy/client/core/model/ModelBakerySubsystem.java | 2 +- .../me/cortex/voxy/client/core/rendering/RenderService.java | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/me/cortex/voxy/client/core/model/ModelBakerySubsystem.java b/src/main/java/me/cortex/voxy/client/core/model/ModelBakerySubsystem.java index 205f4bfe..dda99c45 100644 --- a/src/main/java/me/cortex/voxy/client/core/model/ModelBakerySubsystem.java +++ b/src/main/java/me/cortex/voxy/client/core/model/ModelBakerySubsystem.java @@ -38,7 +38,7 @@ public class ModelBakerySubsystem { public void tick() { //There should be a method to access the frame time IIRC, if the user framecap is unlimited lock it to like 60 fps for computation - int BUDGET = 10;//TODO: make this computed based on the remaining free time in a frame (and like div by 2 to reduce overhead) (with a min of 1) + int BUDGET = 25;//TODO: make this computed based on the remaining free time in a frame (and like div by 2 to reduce overhead) (with a min of 1) for (int i = 0; i < BUDGET && !this.blockIdQueue.isEmpty(); i++) { int blockId = -1; diff --git a/src/main/java/me/cortex/voxy/client/core/rendering/RenderService.java b/src/main/java/me/cortex/voxy/client/core/rendering/RenderService.java index b088b497..216600d0 100644 --- a/src/main/java/me/cortex/voxy/client/core/rendering/RenderService.java +++ b/src/main/java/me/cortex/voxy/client/core/rendering/RenderService.java @@ -47,7 +47,7 @@ public class RenderService, J extends Vi //Max sections: ~500k //Max geometry: 1 gb - this.sectionRenderer = (T) createSectionRenderer(this.modelService.getStore(),1<<19, (1L<<30)-1024); + this.sectionRenderer = (T) createSectionRenderer(this.modelService.getStore(),1<<19, (1L<<31)-1024); //Do something incredibly hacky, we dont need to keep the reference to this around, so just connect and discard var router = new SectionUpdateRouter();