insane
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@@ -80,6 +80,10 @@ public class VoxyRenderSystem {
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world.acquireRef();
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world.acquireRef();
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System.gc();
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System.gc();
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if (Minecraft.getInstance().gameRenderer.getRenderDistance()<40) {
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Logger.warn("Having a vanilla render distance of 2 can cause culling issues, please use 3 or more");
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}
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//Fking HATE EVERYTHING AAAAAAAAAAAAAAAA
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//Fking HATE EVERYTHING AAAAAAAAAAAAAAAA
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int[] oldBufferBindings = new int[10];
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int[] oldBufferBindings = new int[10];
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for (int i = 0; i < oldBufferBindings.length; i++) {
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for (int i = 0; i < oldBufferBindings.length; i++) {
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@@ -373,10 +377,17 @@ public class VoxyRenderSystem {
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//TODO: Make a reverse z buffer
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//TODO: Make a reverse z buffer
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private static Matrix4f computeProjectionMat(Matrix4fc base) {
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private static Matrix4f computeProjectionMat(Matrix4fc base) {
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//THis is a wild and insane problem to have
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// at short render distances the vanilla terrain doesnt end up covering the 16f near plane voxy uses
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// meaning that it explodes (due to near plane clipping).. _badly_ with the rastered culling being wrong in rare cases for the immediate
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// sections rendered after the vanilla render distance
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float nearVoxy = Minecraft.getInstance().gameRenderer.getRenderDistance()<=32.0f?8f:16f;
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nearVoxy = VoxyClient.disableSodiumChunkRender()?0.1f:nearVoxy;
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return base.mulLocal(
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return base.mulLocal(
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makeProjectionMatrix(0.05f, Minecraft.getInstance().gameRenderer.getDepthFar()).invert(),
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makeProjectionMatrix(0.05f, Minecraft.getInstance().gameRenderer.getDepthFar()).invert(),
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new Matrix4f()
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new Matrix4f()
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).mulLocal(makeProjectionMatrix(VoxyClient.disableSodiumChunkRender()?0.1f:16f, 16*3000));
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).mulLocal(makeProjectionMatrix(nearVoxy, 16*3000));
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}
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}
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private boolean frexStillHasWork() {
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private boolean frexStillHasWork() {
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