AMD crashfix
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@@ -1,6 +1,6 @@
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#version 460 core
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#version 460 core
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#extension GL_ARB_gpu_shader_int64 : enable
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#extension GL_ARB_gpu_shader_int64 : enable
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#define VISIBILITY_ACCESS writeonly
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#define VISIBILITY_ACCESS
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#define VISIBILITY_BUFFER_BINDING 2
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#define VISIBILITY_BUFFER_BINDING 2
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#import <voxy:lod/gl46/bindings.glsl>
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#import <voxy:lod/gl46/bindings.glsl>
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layout(early_fragment_tests) in;
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layout(early_fragment_tests) in;
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@@ -1,6 +1,6 @@
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#version 460 core
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#version 460 core
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#extension GL_ARB_gpu_shader_int64 : enable
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#extension GL_ARB_gpu_shader_int64 : enable
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#define VISIBILITY_ACCESS readonly
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#define VISIBILITY_ACCESS
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#define SECTION_METADATA_BUFFER_BINDING 1
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#define SECTION_METADATA_BUFFER_BINDING 1
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#define VISIBILITY_BUFFER_BINDING 2
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#define VISIBILITY_BUFFER_BINDING 2
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