notes and tweeks

This commit is contained in:
mcrcortex
2025-05-06 20:33:21 +10:00
parent 7a4e01faab
commit 6087dba91b
7 changed files with 27 additions and 9 deletions

View File

@@ -27,6 +27,7 @@ void main() {
vec2 uv = mod(uv, vec2(1.0))*(1.0/(vec2(3.0,2.0)*256.0));
vec2 texPos = uv + baseUV;
//vec4 colour = solidColour;
//TODO: FIXME, need to manually compute the mip colour
vec4 colour = texture(blockModelAtlas, texPos, ((flags>>1)&1u)*-5.0);//TODO: FIXME mipping needs to be fixed so that it doesnt go cross model bounds
//Also, small quad is really fking over the mipping level somehow
if ((flags&1u) == 1 && colour.a <= 0.25f) {

View File

@@ -21,6 +21,8 @@ uint getCurrentNode() {
return nodeQueueSource[gl_GlobalInvocationID.x];
}
//TODO: limit the size/writing out of bounds
uint nodePushIndex = -1;
void pushNodesInit(uint nodeCount) {
//Debug

View File

@@ -78,14 +78,18 @@ void enqueueSelfForRender(in UnpackedNode node) {
if (renderQueueIndex < renderQueueMaxSize) {
lastRenderFrame[getId(node)] = frameId;
if (!isEmptyMesh(node)) {
renderQueue[atomicAdd(renderQueueIndex, 1)] = getMesh(node);
#ifdef IS_DEBUG
debugRenderNodeQueue[atomicAdd(debugRenderNodeQueueIndex, 1)] = node.nodeId;
#endif
uint renderIndex = atomicAdd(renderQueueIndex, 1);
if (renderIndex < renderQueueMaxSize) {
renderQueue[renderIndex] = getMesh(node);
#ifdef HAS_STATISTICS
atomicAdd(renderCounts[node.lodLevel], 1);
#endif
#ifdef IS_DEBUG
debugRenderNodeQueue[atomicAdd(debugRenderNodeQueueIndex, 1)] = node.nodeId;
#endif
#ifdef HAS_STATISTICS
atomicAdd(renderCounts[node.lodLevel], 1);
#endif
}
}
}
}