diff --git a/src/main/java/me/cortex/voxy/common/world/other/LightingFetcher.java b/src/main/java/me/cortex/voxy/common/world/other/LightingFetcher.java index de094cd2..e3ec5912 100644 --- a/src/main/java/me/cortex/voxy/common/world/other/LightingFetcher.java +++ b/src/main/java/me/cortex/voxy/common/world/other/LightingFetcher.java @@ -17,7 +17,7 @@ import java.util.Map; public class LightingFetcher { //TODO: FIXME: I dont think the 2 codepaths are needed, just do what you do for starlight for vanilla and it should work just fine - private static boolean STARLIGHT_INSTALLED = FabricLoader.getInstance().isModLoaded("starlight"); + private static final boolean STARLIGHT_INSTALLED = FabricLoader.getInstance().isModLoaded("starlight"); private static void fetchLightingDataVanilla(Map> out, WorldChunk chunk) { var lp = chunk.getWorld().getLightingProvider(); var blockLight = lp.get(LightType.BLOCK); diff --git a/src/main/resources/voxy.mixins.json b/src/main/resources/voxy.mixins.json index bcc8afa0..da42f0b9 100644 --- a/src/main/resources/voxy.mixins.json +++ b/src/main/resources/voxy.mixins.json @@ -8,14 +8,14 @@ "minecraft.MixinDebugHud", "minecraft.MixinMinecraftClient", "minecraft.MixinWorldRenderer", - "sodium.MixinSodiumWorldRender" + "sodium.MixinSodiumWorldRender", + "sodium.MixinDefaultChunkRenderer", + "sodium.MixinRenderSectionManager", + "nvidium.MixinRenderPipeline" ], "injectors": { "defaultRequire": 1 }, "mixins": [ - "nvidium.MixinRenderPipeline", - "sodium.MixinDefaultChunkRenderer", - "sodium.MixinRenderSectionManager" ] }