use normal hiz

This commit is contained in:
mcrcortex
2025-07-13 17:40:23 +10:00
parent 606d3b2282
commit 64d211b333
2 changed files with 3 additions and 0 deletions

View File

@@ -133,6 +133,7 @@ bool isCulledByHiz() {
float miplevel = log2(max(max(size.x, size.y),1));
miplevel = floor(miplevel)-1;
//miplevel = clamp(miplevel, 0, 6);
miplevel = clamp(miplevel, 0, textureQueryLevels(hizDepthSampler)-1);
int ml = int(miplevel);