This commit is contained in:
mcrcortex
2025-06-22 11:52:30 +10:00
parent dcacd279b3
commit 688f24a409
2 changed files with 31 additions and 21 deletions

View File

@@ -19,6 +19,9 @@ layout(location = 7) in flat uint quadDebug;
#endif
layout(location = 0) out vec4 outColour;
#import <voxy:lod/gl46/bindings.glsl>
vec4 uint2vec4RGBA(uint colour) {
return vec4((uvec4(colour)>>uvec4(24,16,8,0))&uvec4(0xFF))/255.0;
}
@@ -40,12 +43,12 @@ vec4 computeColour(vec4 colour) {
if (useTinting() && abs(colour.r-colour.g) < 0.02f && abs(colour.g-colour.b) < 0.02f) {
colour *= uint2vec4RGBA(interData.z).yzwx;
}
return (colour * uint2vec4RGBA(interData.y)) + vec4(0,0,0,float(interData.w&0xFFu)/255);
return (colour * uint2vec4RGBA(interData.y)) + uint2vec4RGBA(interData.w);
}
uint getFace() {
return (interData.w>>8)&7u;
return (interData.w)&7u;
}
vec2 getBaseUV() {
@@ -89,7 +92,9 @@ void main() {
#endif
}
outColour = computeColour(colour);
colour = computeColour(colour);
outColour = colour;
#ifdef DEBUG_RENDER

View File

@@ -26,11 +26,10 @@ void setSizeAndFlags(uint modelId, uint _flags, ivec2 quadSize) {
interData.x = (modelId<<16) | _flags | (uint(quadSize.x-1)<<8) | (uint(quadSize.y-1)<<12);
}
void setTintingAndExtra(vec4 _tinting, uint _conditionalTinting, uint alphaAddin, uint face) {
uint packedData = alphaAddin|(face<<8);
void setTintingAndExtra(vec4 _tinting, uint _conditionalTinting, uint addin) {
interData.y = packVec4(_tinting);
interData.z = _conditionalTinting;
interData.w = packedData;
interData.w = addin;
}
#ifdef DEBUG_RENDER
@@ -113,6 +112,24 @@ void main() {
ivec2 quadSize = extractSize(quad);
vec4 faceSize = getFaceSize(faceData);
vec2 cQuadSize = (faceSize.yw + quadSize - 1) * vec2((cornerIdx>>1)&1, cornerIdx&1);
uv = faceSize.xz + cQuadSize;
vec3 cornerPos = extractPos(quad);
float depthOffset = extractFaceIndentation(faceData);
cornerPos += swizzelDataAxis(face>>1, vec3(faceSize.xz, mix(depthOffset, 1-depthOffset, float(face&1u))));
vec3 origin = vec3(((extractLoDPosition(encPos)<<lodLevel) - baseSectionPos)<<5);
vec3 pointPos = (cornerPos+swizzelDataAxis(face>>1,vec3(cQuadSize,0)))*(1<<lodLevel)+origin;
gl_Position = MVP*vec4(pointPos, 1.0);
if (cornerIdx == 1) //Only if we are the provoking vertex
{
//Generate tinting and flag data
@@ -138,7 +155,7 @@ void main() {
conditionalTinting = tintColour;
}
uint alphaAddin = 0;
uint addin = 0;
if (!isTranslucent) {
tinting.w = 0.0;
//Encode the face, the lod level and
@@ -146,7 +163,7 @@ void main() {
encodedData |= face;
encodedData |= (lodLevel<<3);
encodedData |= uint(hasAO)<<6;
alphaAddin = encodedData;
addin = encodedData;
}
//Apply face tint
@@ -163,21 +180,9 @@ void main() {
}
setSizeAndFlags(modelId, flags, quadSize);
setTintingAndExtra(tinting, conditionalTinting, alphaAddin, face);
setTintingAndExtra(tinting, conditionalTinting, addin);
}
vec4 faceSize = getFaceSize(faceData);
vec2 cQuadSize = (faceSize.yw + quadSize - 1) * vec2((cornerIdx>>1)&1, cornerIdx&1);
uv = faceSize.xz + cQuadSize;
vec3 cornerPos = extractPos(quad);
float depthOffset = extractFaceIndentation(faceData);
cornerPos += swizzelDataAxis(face>>1, vec3(faceSize.xz, mix(depthOffset, 1-depthOffset, float(face&1u))));
vec3 origin = vec3(((extractLoDPosition(encPos)<<lodLevel) - baseSectionPos)<<5);
gl_Position = MVP*vec4((cornerPos+swizzelDataAxis(face>>1,vec3(cQuadSize,0)))*(1<<lodLevel)+origin, 1.0);
#ifdef DEBUG_RENDER
quadDebug = lodLevel;