Alot of work
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@@ -65,6 +65,9 @@ void main() {
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uint biomeId = extractBiomeId(quad);
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State stateInfo = stateData[stateId];
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colour = uint2vec4RGBA(stateInfo.faceColours[face]);
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colour *= getLighting(extractLightId(quad));
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if (((stateInfo.biomeTintMsk>>face)&1) == 1) {
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vec4 biomeColour = uint2vec4RGBA(biomeData[biomeId].foliage);
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colour *= biomeColour;
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