taa file override
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@@ -331,6 +331,11 @@ public class IrisShaderPatch {
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if (translucent != null) {
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if (translucent != null) {
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patchData.translucentPatchData = translucent;
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patchData.translucentPatchData = translucent;
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}
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}
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//This might be ok? not.. sure if is nice or not
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var taa = sourceProvider.apply(directory.resolve("voxy_taa.glsl"));
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if (taa != null) {
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patchData.taaOffset = taa;
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}
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}
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}
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if (!patchData.checkValid()) {
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if (!patchData.checkValid()) {
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