Fix more issues 1.21.5
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@@ -118,7 +118,7 @@ layout(binding = LIGHTING_SAMPLER_BINDING) uniform sampler2D lightSampler;
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vec4 getLighting(uint index) {
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int i2 = int(index);
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return texture(lightSampler, vec2((i2>>4)&0xF, i2&0xF)/16.0f);
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return texelFetch(lightSampler, ivec2((i2>>4)&0xF, i2&0xF), 0);
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}
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#endif
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