Added amd shader compiler driver segfault workaround

This commit is contained in:
mcrcortex
2025-06-24 20:01:45 +10:00
parent 355a63c46f
commit 784322db6f

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@@ -6,6 +6,8 @@ import me.cortex.voxy.client.core.gl.GlDebug;
import me.cortex.voxy.common.Logger;
import me.cortex.voxy.common.util.TrackedObject;
import org.lwjgl.opengl.GL20C;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.MemoryUtil;
import java.io.IOException;
import java.nio.file.Files;
@@ -170,7 +172,13 @@ public class Shader extends TrackedObject {
private static int createShader(ShaderType type, String src) {
int shader = GL20C.glCreateShader(type.gl);
GL20C.glShaderSource(shader, src);
{//https://github.com/CaffeineMC/sodium/blob/fc42a7b19836c98a35df46e63303608de0587ab6/src/main/java/me/jellysquid/mods/sodium/client/gl/shader/ShaderWorkarounds.java
long ptr = MemoryUtil.memAddress(MemoryUtil.memUTF8(src, true));
try (var stack = MemoryStack.stackPush()) {
GL20C.nglShaderSource(shader, 1, stack.pointers(ptr).address0(), 0);
}
MemoryUtil.nmemFree(ptr);
}
GL20C.glCompileShader(shader);
String log = GL20C.glGetShaderInfoLog(shader);