Merge branch 'hierachial_rewrite_improved_meshing' into mc_1215
This commit is contained in:
@@ -2,8 +2,6 @@
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"voxy.config.title": "Voxy config",
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"voxy.config.general": "General",
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"voxy.config.threads": "Threads",
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"voxy.config.storage": "Storage",
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"voxy.config.general.enabled": "Enable Voxy",
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"voxy.config.general.enabled.tooltip": "Fully enables or disables voxy",
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@@ -18,5 +16,8 @@
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"voxy.config.general.serviceThreads.tooltip": "Number of threads the ServiceThreadPool can use",
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"voxy.config.general.subDivisionSize": "Pixels^2 of subdivision size",
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"voxy.config.general.subDivisionSize.tooltip": "Maximum size in pixels (squared) of screenspace AABB before subdiving to smaller LoDs (Smaller being higher quality)"
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"voxy.config.general.subDivisionSize.tooltip": "Maximum size in pixels (squared) of screenspace AABB before subdiving to smaller LoDs (Smaller being higher quality)",
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"voxy.config.general.renderDistance": "Render distance",
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"voxy.config.general.renderDistance.tooltip": "Render distance of voxy, each unit is equivalent to 32 chunks in vanilla (i.e. to get to vanilla render distance multiply by 32)"
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}
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@@ -1,4 +1,3 @@
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#line 1
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//TODO: FIXME: this isnt actually correct cause depending on the face (i think) it could be 1/64 th of a position off
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// but im going to assume that since we are dealing with huge render distances, this shouldent matter that much
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float extractFaceIndentation(uint faceData) {
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@@ -1,4 +1,3 @@
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#line 1
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#ifdef GL_ARB_gpu_shader_int64
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#define Quad uint64_t
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@@ -1,4 +1,3 @@
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#line 1
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uint extractDetail(SectionMeta section) {
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return section.posA>>28;
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}
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@@ -8,6 +8,7 @@
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"minecraft.MixinDebugHud",
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"minecraft.MixinMinecraftClient",
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"minecraft.MixinThreadExecutor",
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"minecraft.MixinWindow",
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"minecraft.MixinWorldRenderer",
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"sodium.MixinDefaultChunkRenderer",
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"sodium.MixinRenderSectionManager"
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