Almost all works
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@@ -12,12 +12,17 @@ layout(binding = 0, std140) uniform SceneUniform {
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};
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struct BlockModel {
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uint faceColours[6];
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uint faceData[6];
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uint _pad[10];
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};
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struct SectionMeta {
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uvec4 header;
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uvec4 drawdata;
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uint posA;
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uint posB;
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uint AABB;
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uint _padA;
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uint ptr;
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uint cnt;
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};
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//TODO: see if making the stride 2*4*4 bytes or something cause you get that 16 byte write
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