fix using wrong mesher during building
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@@ -1137,7 +1137,7 @@ public class RenderDataFactory {
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if (CHECK_NEIGHBOR_FACE_OCCLUSION) {
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if (CHECK_NEIGHBOR_FACE_OCCLUSION) {
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if (ModelQueries.faceOccludes(this.sectionData[bi + 1], (2 << 1) | (1 - facingForward))) {
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if (ModelQueries.faceOccludes(this.sectionData[bi + 1], (2 << 1) | (1 - facingForward))) {
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//TODO check self occlsion
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//TODO check self occlsion
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this.blockMesher.skip(1);
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mesher.skip(1);
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continue;
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continue;
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}
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}
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}
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}
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