fix using wrong mesher during building

This commit is contained in:
mcrcortex
2025-09-24 11:10:44 +10:00
parent 6f748cbe12
commit 83975c8a98

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@@ -1137,7 +1137,7 @@ public class RenderDataFactory {
if (CHECK_NEIGHBOR_FACE_OCCLUSION) { if (CHECK_NEIGHBOR_FACE_OCCLUSION) {
if (ModelQueries.faceOccludes(this.sectionData[bi + 1], (2 << 1) | (1 - facingForward))) { if (ModelQueries.faceOccludes(this.sectionData[bi + 1], (2 << 1) | (1 - facingForward))) {
//TODO check self occlsion //TODO check self occlsion
this.blockMesher.skip(1); mesher.skip(1);
continue; continue;
} }
} }