Start prep for temporal
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@@ -63,8 +63,8 @@ layout(binding = DRAW_COUNT_BUFFER_BINDING, std430) restrict buffer DrawCommandC
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uint opaqueDrawCount;
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uint translucentDrawCount;
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uint temporalOpaqueDrawCount;
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uint pad_A;
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DrawCommand cullDrawIndirectCommand;
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};
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#endif
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@@ -14,6 +14,7 @@ void main() {
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opaqueDrawCount = 0;
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translucentDrawCount = 0;
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temporalOpaqueDrawCount = 0;
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cullDrawIndirectCommand.count = 6*2*3;
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cullDrawIndirectCommand.instanceCount = sectionCount;
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