It works EVEN BETTER
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@@ -88,7 +88,9 @@ void traverse(in UnpackedNode node) {
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addRequest(node);
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//TODO: Decend into children? maybe add a bitflag saying is bad if the immediate children dont have meshes
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enqueueChildren(node);
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if (node.lodLevel != 0) {
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enqueueChildren(node);
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}
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}
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}
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}
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