From 8c6e6f75c6843c57e1789eba14f512b8d64ce993 Mon Sep 17 00:00:00 2001 From: mcrcortex <18544518+MCRcortex@users.noreply.github.com> Date: Sat, 1 Nov 2025 02:31:45 +1000 Subject: [PATCH] fix shader lighting... again? hopefully correctly... --- src/main/resources/assets/voxy/shaders/lod/gl46/quads.frag | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/main/resources/assets/voxy/shaders/lod/gl46/quads.frag b/src/main/resources/assets/voxy/shaders/lod/gl46/quads.frag index 326d5b27..e0eb99cd 100644 --- a/src/main/resources/assets/voxy/shaders/lod/gl46/quads.frag +++ b/src/main/resources/assets/voxy/shaders/lod/gl46/quads.frag @@ -53,8 +53,7 @@ uint getFace() { #ifdef PATCHED_SHADER vec2 getLightmap() { - //return clamp(vec2(interData.y&0xFu, (interData.y>>4)&0xFu)/16, vec2(4.0f/255), vec2(252.0f/255)); - return clamp((vec2((interData.y>>4)&0xFu, interData.y&0xFu))/16, vec2(8.0f/256), vec2(248.0f/256)); + return clamp(vec2((interData.y>>4)&0xFu, interData.y&0xFu)/15, vec2(8.0f/256), vec2(248.0f/256)); } #endif