Change structs to expected
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@@ -1,13 +1,13 @@
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#version 460 core
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#extension GL_EXT_mesh_shader : require
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layout(binding = 0) uniform sampler2D blockModelAtlas;
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layout(binding = 2) uniform sampler2D depthTex;
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struct PerPrimData {
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layout(location=1) perprimitiveEXT flat in PerPrimData {
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uvec4 data;
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};
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layout(location=1) perprimitiveEXT PerPrimData primIn;
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} primIn;
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layout(location = 0) out vec4 outColour;
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@@ -29,11 +29,9 @@ struct Task {
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taskPayloadSharedEXT Task task;
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struct PerPrimData {
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layout(location=1) perprimitiveEXT flat out PerPrimData {
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uvec4 data;
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};
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layout(location=1) perprimitiveEXT PerPrimData primOut[];
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} primOut[];
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uint getQuadId() {
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