Model fixes (namely on intel)
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@@ -1,8 +1,8 @@
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#version 430
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layout(location=0) uniform sampler2D tex;
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in flat uint metadata;
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in vec2 texCoord;
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in flat uint metadata;
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out vec4 colour;
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void main() {
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@@ -1,16 +1,15 @@
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#version 430
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layout(location=0) in vec3 pos;
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layout(location=1) in uint _metadata;
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layout(location=2) in vec2 uv;
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layout(location=0) in vec4 pos;
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layout(location=1) in vec2 uv;
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layout(location=1) uniform mat4 transform;
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out vec2 texCoord;
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out flat uint metadata;
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void main() {
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metadata = _metadata;
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metadata = floatBitsToUint(pos.w);//Fuck you intel
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gl_Position = transform * vec4(pos, 1.0);
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gl_Position = transform * vec4(pos.xyz, 1.0);
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texCoord = uv;
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}
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