From 9d4f91280821fc3d73ae965d53080e6fdd66729c Mon Sep 17 00:00:00 2001 From: mcrcortex <{ID}+{username}@users.noreply.github.com> Date: Thu, 18 Jul 2024 10:52:43 +1000 Subject: [PATCH] AA --- .../client/core/rendering/Gl46HierarchicalRenderer.java | 1 + .../core/rendering/section/AbstractSectionRenderer.java | 6 ++++++ .../assets/voxy/shaders/lod/hierarchical/traversal.comp | 2 +- 3 files changed, 8 insertions(+), 1 deletion(-) create mode 100644 src/main/java/me/cortex/voxy/client/core/rendering/section/AbstractSectionRenderer.java diff --git a/src/main/java/me/cortex/voxy/client/core/rendering/Gl46HierarchicalRenderer.java b/src/main/java/me/cortex/voxy/client/core/rendering/Gl46HierarchicalRenderer.java index a47e39f7..4ed65fa2 100644 --- a/src/main/java/me/cortex/voxy/client/core/rendering/Gl46HierarchicalRenderer.java +++ b/src/main/java/me/cortex/voxy/client/core/rendering/Gl46HierarchicalRenderer.java @@ -1,5 +1,6 @@ package me.cortex.voxy.client.core.rendering; +import com.sun.jna.NativeLibrary; import me.cortex.voxy.client.core.AbstractRenderWorldInteractor; import me.cortex.voxy.client.core.gl.GlBuffer; import me.cortex.voxy.client.core.gl.shader.PrintfInjector; diff --git a/src/main/java/me/cortex/voxy/client/core/rendering/section/AbstractSectionRenderer.java b/src/main/java/me/cortex/voxy/client/core/rendering/section/AbstractSectionRenderer.java new file mode 100644 index 00000000..d13ee79e --- /dev/null +++ b/src/main/java/me/cortex/voxy/client/core/rendering/section/AbstractSectionRenderer.java @@ -0,0 +1,6 @@ +package me.cortex.voxy.client.core.rendering.section; + + +//Takes in mesh ids from the hierachical traversal and may perform more culling then renders it +public abstract class AbstractSectionRenderer { +} diff --git a/src/main/resources/assets/voxy/shaders/lod/hierarchical/traversal.comp b/src/main/resources/assets/voxy/shaders/lod/hierarchical/traversal.comp index 1715b85c..e132376c 100644 --- a/src/main/resources/assets/voxy/shaders/lod/hierarchical/traversal.comp +++ b/src/main/resources/assets/voxy/shaders/lod/hierarchical/traversal.comp @@ -128,7 +128,7 @@ void main() { //debugDumpNode(node); - if (outsideFrustum()) {// || isCulledByHiz() + if (outsideFrustum() || isCulledByHiz()) { //printf("HizCulled"); //We are done here, dont do any more, the issue is the shader barriers maybe // its culled, maybe just mark it as culled?