Heavily reworked the render service priority ordering

This commit is contained in:
mcrcortex
2025-04-28 22:54:31 +10:00
parent 7a88e1f893
commit a2cfe942c6
3 changed files with 125 additions and 92 deletions

View File

@@ -79,7 +79,7 @@ public class RenderService<T extends AbstractSectionRenderer<J, ?>, J extends Vi
this.viewportSelector = new ViewportSelector<>(this.sectionRenderer::createViewport);
this.renderGen = new RenderGenerationService(world, this.modelService, serviceThreadPool,
this.geometryUpdateQueue::push, this.sectionRenderer.getGeometryManager() instanceof IUsesMeshlets,
()->this.geometryUpdateQueue.count()<1000 && this.modelService.getProcessingCount()< 750);
()->this.geometryUpdateQueue.count()<1000 && this.modelService.getProcessingCount()< 1000);
router.setCallbacks(this.renderGen::enqueueTask, section -> {
section.acquire();

View File

@@ -220,8 +220,6 @@ public class VoxyRenderSystem {
TimingStatistics.update();
debug.add("Voxy frame runtime (millis): " + TimingStatistics.setup.pVal() + ", " + TimingStatistics.dynamic.pVal() + ", " + TimingStatistics.main.pVal()+ ", " + TimingStatistics.all.pVal());
}
int val = RenderGenerationService.FC.getAndSet(0);
debug.add("FC: " + val);
PrintfDebugUtil.addToOut(debug);
}

View File

@@ -3,6 +3,7 @@ package me.cortex.voxy.client.core.rendering.building;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.longs.Long2ObjectFunction;
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import me.cortex.voxy.client.core.model.IdNotYetComputedException;
import me.cortex.voxy.client.core.model.ModelBakerySubsystem;
import me.cortex.voxy.common.Logger;
@@ -13,25 +14,44 @@ import me.cortex.voxy.common.world.other.Mapper;
import me.cortex.voxy.common.thread.ServiceSlice;
import me.cortex.voxy.common.thread.ServiceThreadPool;
import java.util.Comparator;
import java.util.List;
import java.util.PriorityQueue;
import java.util.concurrent.PriorityBlockingQueue;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.function.BooleanSupplier;
import java.util.function.Consumer;
import java.util.function.Supplier;
//TODO: Add a render cache
//TODO: to add remove functionallity add a "defunked" variable to the build task and set it to true on remove
// and process accordingly
public class RenderGenerationService {
private static final AtomicInteger COUNTER = new AtomicInteger();
private static final class BuildTask {
WorldSection section;
final long position;
boolean hasDoneModelRequestInner;
boolean hasDoneModelRequestOuter;
int attempts;
int addin;
long priority = Long.MIN_VALUE;
private BuildTask(long position) {
this.position = position;
}
private void updatePriority() {
int unique = COUNTER.incrementAndGet();
int lvl = WorldEngine.MAX_LOD_LAYER-WorldEngine.getLevel(this.position);
lvl = Math.min(lvl, 3);//Make the 2 highest quality have equal priority
this.priority = (((lvl*3L + this.attempts)*2 + this.addin) <<32) + Integer.toUnsignedLong(unique);
this.addin = 0;
}
}
private final Long2ObjectLinkedOpenHashMap<BuildTask> taskQueue = new Long2ObjectLinkedOpenHashMap<>();
private final PriorityBlockingQueue<BuildTask> taskQueue = new PriorityBlockingQueue<>(320000, (a,b)-> Long.compareUnsigned(a.priority, b.priority));
private final Long2ObjectOpenHashMap<BuildTask> taskMap = new Long2ObjectOpenHashMap<>(320000);
private final WorldEngine world;
private final ModelBakerySubsystem modelBakery;
@@ -101,14 +121,10 @@ public class RenderGenerationService {
return WorldEngine.getLevel(pos) > 2;
}
public static final AtomicInteger FC = new AtomicInteger(0);
//TODO: add a generated render data cache
private void processJob(RenderDataFactory45 factory, IntOpenHashSet seenMissedIds) {
BuildTask task;
synchronized (this.taskQueue) {
task = this.taskQueue.removeFirst();
//task = (Math.random() < 0.1)?this.taskQueue.removeLast():this.taskQueue.removeFirst();
}
BuildTask task = this.taskQueue.poll();
//long time = BuiltSection.getTime();
boolean shouldFreeSection = true;
@@ -125,74 +141,93 @@ public class RenderGenerationService {
}
section.assertNotFree();
BuiltSection mesh = null;
synchronized (this.taskMap) {
var rtask = this.taskMap.remove(task.position);
if (rtask != task) {
throw new IllegalStateException();
}
}
try {
mesh = factory.generateMesh(section);
} catch (IdNotYetComputedException e) {
if (e.isIdBlockId) {
//TODO: maybe move this to _after_ task as been readded to queue??
if (!this.modelBakery.factory.hasModelForBlockId(e.id)) {
if (seenMissedIds.add(e.id)) {
this.modelBakery.requestBlockBake(e.id);
}
}
}
if (task.hasDoneModelRequestInner && task.hasDoneModelRequestOuter) {
FC.addAndGet(1);
try {
Thread.sleep(1);
} catch (InterruptedException ex) {
throw new RuntimeException(ex);
}
}
if (!task.hasDoneModelRequestInner) {
//The reason for the extra id parameter is that we explicitly add/check against the exception id due to e.g. requesting accross a chunk boarder wont be captured in the request
if (e.auxData == null)//the null check this is because for it to be, the inner must already be computed
this.computeAndRequestRequiredModels(seenMissedIds, section);
task.hasDoneModelRequestInner = true;
}
if ((!task.hasDoneModelRequestOuter) && e.auxData != null) {
this.computeAndRequestRequiredModels(seenMissedIds, e.auxBitMsk, e.auxData);
task.hasDoneModelRequestOuter = true;
}
{//Keep the lock on the section, and attach it to the task, this prevents needing to re-aquire it later
task.section = section;
}
{
//We need to reinsert the build task into the queue
BuildTask queuedTask;
synchronized (this.taskQueue) {
queuedTask = this.taskQueue.putIfAbsent(section.key, task);
if (queuedTask == null) {
queuedTask = task;
}
if (queuedTask.hasDoneModelRequestInner && queuedTask.hasDoneModelRequestOuter && putTaskFirst(section.key)) {//Force higher priority
this.taskQueue.getAndMoveToFirst(section.key);
}
BuildTask other;
synchronized (this.taskMap) {
other = this.taskMap.putIfAbsent(task.position, task);
}
if (queuedTask == task) {//use the == not .equal to see if we need to release a permit
if (this.threads.isAlive()) {//Only execute if were not dead
this.threads.execute();//Since we put in queue, release permit
if (other != null) {//Weve been replaced
//Request the block
if (e.isIdBlockId) {
//TODO: maybe move this to _after_ task as been readded to queue??
if (!this.modelBakery.factory.hasModelForBlockId(e.id)) {
if (seenMissedIds.add(e.id)) {
this.modelBakery.requestBlockBake(e.id);
}
}
}
//Exchange info
if (task.hasDoneModelRequestInner) {
other.hasDoneModelRequestInner = true;
}
if (task.hasDoneModelRequestOuter) {
other.hasDoneModelRequestOuter = true;
}
//If we did put it in the queue, dont release the section
shouldFreeSection = false;
} else {
//Mark (or remark) the section as having models requested
if (task.hasDoneModelRequestInner)
queuedTask.hasDoneModelRequestInner = true;
if (task.hasDoneModelRequestOuter)
queuedTask.hasDoneModelRequestOuter = true;
//Things went bad, set section to null and ensure section is freed
task.section = null;
shouldFreeSection = true;
task = null;
}
}
if (task != null) {
//This is our task
//Request the block
if (e.isIdBlockId) {
//TODO: maybe move this to _after_ task as been readded to queue??
if (!this.modelBakery.factory.hasModelForBlockId(e.id)) {
if (seenMissedIds.add(e.id)) {
this.modelBakery.requestBlockBake(e.id);
}
}
}
if (task.hasDoneModelRequestInner && task.hasDoneModelRequestOuter) {
task.attempts++;
try {
Thread.sleep(1);
} catch (InterruptedException ex) {
throw new RuntimeException(ex);
}
} else {
if (!task.hasDoneModelRequestInner) {
//The reason for the extra id parameter is that we explicitly add/check against the exception id due to e.g. requesting accross a chunk boarder wont be captured in the request
if (e.auxData == null)//the null check this is because for it to be, the inner must already be computed
this.computeAndRequestRequiredModels(seenMissedIds, section);
task.hasDoneModelRequestInner = true;
}
//If this happens... aahaha painnnn
if (task.hasDoneModelRequestOuter) {
task.attempts++;
}
if ((!task.hasDoneModelRequestOuter) && e.auxData != null) {
this.computeAndRequestRequiredModels(seenMissedIds, e.auxBitMsk, e.auxData);
task.hasDoneModelRequestOuter = true;
}
task.addin = 3;//Single time addin which gives the models time to bake before the task executes
}
//Keep the lock on the section, and attach it to the task, this prevents needing to re-aquire it later
task.section = section;
shouldFreeSection = false;
task.updatePriority();
this.taskQueue.add(task);
if (this.threads.isAlive()) {//Only execute if were not dead
this.threads.execute();//Since we put in queue, release permit
}
}
}
@@ -208,27 +243,19 @@ public class RenderGenerationService {
public void enqueueTask(long pos) {
synchronized (this.taskQueue) {
this.taskQueue.computeIfAbsent(pos, key->{
this.threads.execute();
return new BuildTask(key);
});
//Prioritize lower detail builds
if (putTaskFirst(pos)) {
this.taskQueue.getAndMoveToFirst(pos);
}
}
}
public void removeTask(long pos) {
boolean[] isOurs = new boolean[1];
BuildTask task;
synchronized (this.taskQueue) {
task = this.taskQueue.remove(pos);
synchronized (this.taskMap) {
task = this.taskMap.computeIfAbsent(pos, p->{
isOurs[0] = true;
return new BuildTask(p);
});
}
if (task != null) {
if (!this.threads.steal()) {
throw new IllegalStateException("Failed to steal a task!!!");
}
if (isOurs[0]) {//If its not ours we dont care about it
//Set priority and insert into queue and execute
task.updatePriority();
this.taskQueue.add(task);
this.threads.execute();
}
}
@@ -244,12 +271,15 @@ public class RenderGenerationService {
int i = this.threads.drain();
if (i == 0) break;
synchronized (this.taskQueue) {
synchronized (this.taskMap) {
for (int j = 0; j < i; j++) {
var task = this.taskQueue.removeFirst();
var task = this.taskQueue.remove();
if (task.section != null) {
task.section.release();
}
if (this.taskMap.remove(task.position) != task) {
throw new IllegalStateException();
}
}
}
}
@@ -259,10 +289,15 @@ public class RenderGenerationService {
//Cleanup any remaining data
while (!this.taskQueue.isEmpty()) {
var task = this.taskQueue.removeFirst();
var task = this.taskQueue.remove();
if (task.section != null) {
task.section.release();
}
synchronized (this.taskMap) {
if (this.taskMap.remove(task.position) != task) {
throw new IllegalStateException();
}
}
}
}