diff --git a/src/main/java/me/cortex/voxy/client/core/rendering/ChunkBoundRenderer.java b/src/main/java/me/cortex/voxy/client/core/rendering/ChunkBoundRenderer.java index 2477d81a..204d41a1 100644 --- a/src/main/java/me/cortex/voxy/client/core/rendering/ChunkBoundRenderer.java +++ b/src/main/java/me/cortex/voxy/client/core/rendering/ChunkBoundRenderer.java @@ -135,7 +135,7 @@ public class ChunkBoundRenderer { glBindFramebuffer(GL_FRAMEBUFFER, this.frameBuffer.id); this.rasterShader.bind(); glBindBufferBase(GL_UNIFORM_BUFFER, 0, this.uniformBuffer.id); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, SharedIndexBuffer.INSTANCE_BYTE.id()); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, SharedIndexBuffer.INSTANCE_BB_BYTE.id()); //TODO: BATCH with multiple cubes per instance, this helps fill the pipe and should greatly improve performance of this int count = this.chunk2idx.size();