remove update thingie
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@@ -47,8 +47,6 @@ public class ChunkBoundRenderer {
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private GlTexture depthBuffer = new GlTexture().store(GL_DEPTH_COMPONENT24, 1, 128, 128);
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private final GlFramebuffer frameBuffer = new GlFramebuffer().bind(GL_DEPTH_ATTACHMENT, this.depthBuffer).verify();
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private final Int2LongOpenHashMap updates = new Int2LongOpenHashMap();
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public ChunkBoundRenderer() {
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this.chunk2idx.defaultReturnValue(-1);
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}
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@@ -65,7 +63,7 @@ public class ChunkBoundRenderer {
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this.chunk2idx.put(pos, idx);
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this.idx2chunk[idx] = pos;
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this.updates.put(idx, pos);
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this.put(idx, pos);
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}
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public void removeChunk(long pos) {
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@@ -90,7 +88,7 @@ public class ChunkBoundRenderer {
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this.idx2chunk[idx] = ePos;
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//Put the end pos into the new idx
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this.updates.put(idx, ePos);
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this.put(idx, ePos);
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}
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//Bind and render, changing as little gl state as possible so that the caller may configure how it wants to render
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@@ -158,24 +156,15 @@ public class ChunkBoundRenderer {
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glEnable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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}
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}
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//Only apply after
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if (!this.updates.isEmpty()) {
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var iter = this.updates.int2LongEntrySet().fastIterator();
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while (iter.hasNext()) {
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var entry = iter.next();
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int idx = entry.getIntKey();
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long pos = entry.getLongValue();
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private void put(int idx, long pos) {
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long ptr2 = UploadStream.INSTANCE.upload(this.chunkPosBuffer, 8L*idx, 8);
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//Need to do it in 2 parts because ivec2 is 2 parts
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MemoryUtil.memPutInt(ptr2, (int)(pos&0xFFFFFFFFL)); ptr2 += 4;
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MemoryUtil.memPutInt(ptr2, (int)((pos>>>32)&0xFFFFFFFFL));
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UploadStream.INSTANCE.commit();
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}
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this.updates.clear();
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}
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}
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public void reset() {
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this.chunk2idx.clear();
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