add todo for blockstates with emissive lighting (like magma blocks)
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@@ -235,6 +235,8 @@ public class ModelFactory {
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throw new IllegalStateException("processing a texture bake result but the block state was not in flight!!");
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throw new IllegalStateException("processing a texture bake result but the block state was not in flight!!");
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}
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}
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//TODO: add thing for `blockState.hasEmissiveLighting()` and `blockState.getLuminance()`
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boolean isFluid = blockState.getBlock() instanceof FluidBlock;
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boolean isFluid = blockState.getBlock() instanceof FluidBlock;
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int modelId = -1;
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int modelId = -1;
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