just use the currently bound fb (and pray its correct)
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@@ -191,9 +191,10 @@ public class VoxyRenderSystem {
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int oldFB = GL11.glGetInteger(GL_DRAW_FRAMEBUFFER_BINDING);
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int oldFB = GL11.glGetInteger(GL_DRAW_FRAMEBUFFER_BINDING);
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int boundFB = oldFB;
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var target = DefaultTerrainRenderPasses.CUTOUT.getTarget();
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var target = DefaultTerrainRenderPasses.CUTOUT.getTarget();
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int boundFB = ((net.minecraft.client.texture.GlTexture) target.getColorAttachment()).getOrCreateFramebuffer(((GlBackend) RenderSystem.getDevice()).getFramebufferManager(), target.getDepthAttachment());
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//boundFB = ((net.minecraft.client.texture.GlTexture) target.getColorAttachment()).getOrCreateFramebuffer(((GlBackend) RenderSystem.getDevice()).getFramebufferManager(), target.getDepthAttachment());
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if (boundFB == 0) {
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if (boundFB == 0) {
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throw new IllegalStateException("Cannot use the default framebuffer as cannot source from it");
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throw new IllegalStateException("Cannot use the default framebuffer as cannot source from it");
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}
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}
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