From bc590c9d8140849940080ff802f7be57240b751c Mon Sep 17 00:00:00 2001 From: mcrcortex <18544518+MCRcortex@users.noreply.github.com> Date: Sat, 25 Oct 2025 16:14:01 +1000 Subject: [PATCH] revert lighting --- src/main/resources/assets/voxy/shaders/lod/gl46/bindings.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/resources/assets/voxy/shaders/lod/gl46/bindings.glsl b/src/main/resources/assets/voxy/shaders/lod/gl46/bindings.glsl index fff2af66..ffbf29fa 100644 --- a/src/main/resources/assets/voxy/shaders/lod/gl46/bindings.glsl +++ b/src/main/resources/assets/voxy/shaders/lod/gl46/bindings.glsl @@ -98,7 +98,7 @@ layout(binding = LIGHTING_SAMPLER_BINDING) uniform sampler2D lightSampler; vec4 getLighting(uint index) { int i2 = int(index); - return texture(lightSampler, clamp((vec2((i2>>4)&0xF, i2&0xF))/15, vec2(8.0f/256), vec2(248.0f/256))); + return texture(lightSampler, clamp((vec2((i2>>4)&0xF, i2&0xF))/16, vec2(8.0f/256), vec2(248.0f/256))); } #endif