Fixed multiple issues with mipmaps and alpha discard

This commit is contained in:
mcrcortex
2025-05-15 20:00:14 +10:00
parent 566e1da6e7
commit c49f5309cd
4 changed files with 19 additions and 19 deletions

View File

@@ -30,14 +30,12 @@ void main() {
//TODO: FIXME, need to manually compute the mip colour
vec4 colour = texture(blockModelAtlas, texPos, ((flags>>1)&1u)*-5.0);//TODO: FIXME mipping needs to be fixed so that it doesnt go cross model bounds
//Also, small quad is really fking over the mipping level somehow
if ((flags&1u) == 1 && colour.a <= 0.25f) {
if ((flags&1u) == 1 && (texture(blockModelAtlas, texPos, -16.0).a <= 0.1f)) {
//This is stupidly stupidly bad for divergence
//TODO: FIXME, basicly what this do is sample the exact pixel (no lod) for discarding, this stops mipmapping fucking it over
if (texture(blockModelAtlas, texPos, -4.0).a <= 0.1f) {
#ifndef DEBUG_RENDER
discard;
#endif
}
#ifndef DEBUG_RENDER
discard;
#endif
}
//Conditional tinting, TODO: FIXME: REPLACE WITH MASK OR SOMETHING, like encode data into the top bit of alpha