It works even more :3

This commit is contained in:
mcrcortex
2024-01-28 22:14:04 +10:00
parent 205f043f2e
commit c4efd29206
11 changed files with 173 additions and 37 deletions

View File

@@ -28,7 +28,8 @@ public class DistanceTracker {
this.minYSection = MinecraftClient.getInstance().world.getBottomSectionCoord()/2;
this.maxYSection = MinecraftClient.getInstance().world.getTopSectionCoord()/2;
this.rings[0] = new TransitionRing2D(5, MinecraftClient.getInstance().options.getViewDistance().getValue()/2, (x, z)->{
if (false) {
this.rings[0] = new TransitionRing2D(5, MinecraftClient.getInstance().options.getViewDistance().getValue() / 2, (x, z) -> {
for (int y = this.minYSection; y <= this.maxYSection; y++) {
this.tracker.remLvl0(x, y, z);
}
@@ -37,6 +38,7 @@ public class DistanceTracker {
this.tracker.addLvl0(x, y, z);
}
});
}
//The rings 0+ start at 64 vanilla rd, no matter what the game is set at, that is if the game is set to 32 rd
// there will still be 32 chunks untill the first lod drop

View File

@@ -66,7 +66,7 @@ public class VoxelCore {
System.out.println("World engine");
this.renderTracker = new RenderTracker(this.world, this.renderer);
this.renderGen = new RenderGenerationService(this.world,ZenithConfig.CONFIG.renderThreads, this.renderTracker::processBuildResult);
this.renderGen = new RenderGenerationService(this.world, this.renderer.getModelManager(), ZenithConfig.CONFIG.renderThreads, this.renderTracker::processBuildResult);
this.world.setDirtyCallback(this.renderTracker::sectionUpdated);
this.renderTracker.setRenderGen(this.renderGen);
System.out.println("Render tracker and generator initialized");
@@ -97,14 +97,10 @@ public class VoxelCore {
boolean firstTime = true;
public void renderSetup(Frustum frustum, Camera camera) {
if (this.firstTime) {
//this.distanceTracker.init(camera.getBlockPos().getX(), camera.getBlockPos().getZ());
this.distanceTracker.init(camera.getBlockPos().getX(), camera.getBlockPos().getZ());
this.firstTime = false;
this.renderTracker.addLvl0(0,6,0);
}
//this.distanceTracker.setCenter(camera.getBlockPos().getX(), camera.getBlockPos().getY(), camera.getBlockPos().getZ());
this.distanceTracker.setCenter(camera.getBlockPos().getX(), camera.getBlockPos().getY(), camera.getBlockPos().getZ());
this.renderer.setupRender(frustum, camera);
}

View File

@@ -212,6 +212,15 @@ public class ModelManager {
metadata |= occludesFace?1:0;
boolean canBeOccluded = true;
//TODO: make this an option on how far/close
canBeOccluded &= offset < 0.3;//If the face is rendered far away from the other face, then it cant be occluded
metadata |= canBeOccluded?4:0;
//Scale face size from 0->this.modelTextureSize-1 to 0->15
for (int i = 0; i < 4; i++) {
faceSize[i] = Math.round((((float)faceSize[i])/(this.modelTextureSize-1))*15);
@@ -236,6 +245,28 @@ public class ModelManager {
}
public static boolean faceExists(long metadata, int face) {
return ((metadata>>(8*face))&0xFF)!=0xFF;
}
public static boolean faceCanBeOccluded(long metadata, int face) {
return ((metadata>>(8*face))&0b100)==0b100;
}
public static boolean faceOccludes(long metadata, int face) {
return faceExists(metadata, face) && ((metadata>>(8*face))&0b1)==0b1;
}
public static boolean isColoured(long metadata) {
//TODO: THIS
return false;
}
public static boolean isTranslucent(long metadata) {
//TODO: THIS
return false;
}

View File

@@ -1,6 +1,8 @@
package me.cortex.zenith.client.core.rendering.building;
import me.cortex.zenith.client.core.model.ModelManager;
import me.cortex.zenith.client.core.rendering.GeometryManager;
import me.cortex.zenith.client.core.util.Mesher2D;
import me.cortex.zenith.common.world.other.Mapper;
import net.minecraft.client.color.block.BlockColors;

View File

@@ -1,19 +1,27 @@
package me.cortex.zenith.client.core.rendering.building;
import it.unimi.dsi.fastutil.longs.LongArrayList;
import me.cortex.zenith.client.core.model.ModelManager;
import me.cortex.zenith.client.core.util.Mesher2D;
import me.cortex.zenith.common.util.MemoryBuffer;
import me.cortex.zenith.common.world.WorldEngine;
import me.cortex.zenith.common.world.WorldSection;
import me.cortex.zenith.common.world.other.Mapper;
import net.minecraft.client.MinecraftClient;
import org.lwjgl.system.MemoryUtil;
import java.util.Map;
public class RenderDataFactory {
private final WorldEngine world;
private final ModelManager modelMan;
private final QuadEncoder encoder;
private final long[] sectionCache = new long[32*32*32];
private final long[] connectedSectionCache = new long[32*32*32];
public RenderDataFactory(WorldEngine world) {
public RenderDataFactory(WorldEngine world, ModelManager modelManager) {
this.world = world;
this.modelMan = modelManager;
this.encoder = new QuadEncoder(world.getMapper(), MinecraftClient.getInstance().getBlockColors(), MinecraftClient.getInstance().world);
}
@@ -33,15 +41,83 @@ public class RenderDataFactory {
// if the connecting type of the translucent block is the same AND the face is full, discard it
// this stops e.g. multiple layers of glass (and ocean) from having 3000 layers of quads etc
var buff = new MemoryBuffer(8*8);
MemoryUtil.memPutLong(buff.address, encodeRaw(2, 0,0,0,0,0,515,0, 0));//92
MemoryUtil.memPutLong(buff.address+8, encodeRaw(3, 0,0,0,0,0,515,0, 0));//92
MemoryUtil.memPutLong(buff.address+16, encodeRaw(4, 0,2,0,0,0,515,0, 0));//92
MemoryUtil.memPutLong(buff.address+24, encodeRaw(5, 0,2,0,0,0,515,0, 0));//92
MemoryUtil.memPutLong(buff.address+32, encodeRaw(2, 0,0,0,0,1,515,0, 0));//92
MemoryUtil.memPutLong(buff.address+40, encodeRaw(3, 0,0,0,0,1,515,0, 0));//92
MemoryUtil.memPutLong(buff.address+48, encodeRaw(2, 0,0,0,0,2,515,0, 0));//92
MemoryUtil.memPutLong(buff.address+56, encodeRaw(3, 0,0,0,0,2,515,0, 0));//92
Mesher2D mesher = new Mesher2D(5,15);
LongArrayList outData = new LongArrayList(1000);
//Up direction
for (int y = 0; y < 32; y++) {
mesher.reset();
for (int x = 0; x < 32; x++) {
for (int z = 0; z < 32; z++) {
long self = this.sectionCache[WorldSection.getIndex(x, y, z)];
if (Mapper.isAir(self)) continue;
int selfBlockId = Mapper.getBlockId(self);
long metadata = this.modelMan.getModelMetadata(selfBlockId);
//If the model doesnt have a face, then just skip it
if (!ModelManager.faceExists(metadata, 1)) {
continue;
}
long facingState = Mapper.AIR;
//Need to access the other connecting section
if (y == 31) {
} else {
facingState = this.sectionCache[WorldSection.getIndex(x, y+1, z)];
}
long facingMetadata = this.modelMan.getModelMetadata(Mapper.getBlockId(facingState));
//If face can be occluded and is occluded from the facing block, then dont render the face
if (ModelManager.faceCanBeOccluded(metadata, 1) && ModelManager.faceOccludes(facingMetadata, 0)) {
continue;
}
int clientModelId = this.modelMan.getModelId(selfBlockId);
mesher.put(x, z, ((long)clientModelId) | (((long) Mapper.getLightId(facingState))<<16) | (((long) Mapper.getBiomeId(self))<<24));
}
}
//TODO: encode translucents and double sided quads to different global buffers
int count = mesher.process();
var array = mesher.getArray();
for (int i = 0; i < count; i++) {
int quad = array[i];
long data = mesher.getDataFromQuad(quad);
outData.add(Integer.toUnsignedLong(QuadEncoder.encodePosition(1, y, quad)) | ((data&0xFFFF)<<26) | (((data>>16)&0xFF)<<55) | (((data>>24)&0x1FF)<<46));
//outData.add(Integer.toUnsignedLong(QuadEncoder.encodePosition(1, y, quad)) | (1<<26));
}
}
//var buff = new MemoryBuffer(8*8);
//MemoryUtil.memPutLong(buff.address, encodeRaw(2, 0,1,0,0,0,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+8, encodeRaw(3, 0,1,0,0,0,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+16, encodeRaw(4, 1,2,0,0,0,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+24, encodeRaw(5, 1,2,0,0,0,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+32, encodeRaw(2, 0,1,0,0,1,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+40, encodeRaw(3, 0,1,0,0,1,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+48, encodeRaw(2, 0,1,0,0,2,159,0, 0));//92 515
//MemoryUtil.memPutLong(buff.address+56, encodeRaw(3, 0,1,0,0,2,159,0, 0));//92 515
if (outData.isEmpty()) {
return new BuiltSection(section.getKey(), null, null);
}
//outData.add(encodeRaw(3, 0,1,0,0,0,159,0, 0));
var buff = new MemoryBuffer(outData.size()*8L);
long ptr = buff.address;
for (long data : outData) {
MemoryUtil.memPutLong(ptr, data); ptr+=8;
}
return new BuiltSection(section.getKey(), new BuiltSectionGeometry(buff, new short[0]), null);
}

View File

@@ -12,6 +12,7 @@ import org.lwjgl.system.MemoryUtil;
public class RenderDataFactoryOld {
/*
private final Mesher2D mesher = new Mesher2D(5,15);//15
private final LongArrayList outData = new LongArrayList(1000);
private final WorldEngine world;
@@ -331,5 +332,6 @@ public class RenderDataFactoryOld {
this.outData.clear();
//return new BuiltSectionGeometry(section.getKey(), output, null);
}
*/
}

View File

@@ -1,6 +1,7 @@
package me.cortex.zenith.client.core.rendering.building;
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
import me.cortex.zenith.client.core.model.ModelManager;
import me.cortex.zenith.common.world.WorldEngine;
import me.cortex.zenith.common.world.WorldSection;
@@ -22,10 +23,12 @@ public class RenderGenerationService {
private final Semaphore taskCounter = new Semaphore(0);
private final WorldEngine world;
private final ModelManager modelManager;
private final Consumer<BuiltSection> resultConsumer;
public RenderGenerationService(WorldEngine world, int workers, Consumer<BuiltSection> consumer) {
public RenderGenerationService(WorldEngine world, ModelManager modelManager, int workers, Consumer<BuiltSection> consumer) {
this.world = world;
this.modelManager = modelManager;
this.resultConsumer = consumer;
this.workers = new Thread[workers];
for (int i = 0; i < workers; i++) {
@@ -41,7 +44,7 @@ public class RenderGenerationService {
//TODO: add a generated render data cache
private void renderWorker() {
//Thread local instance of the factory
var factory = new RenderDataFactory(this.world);
var factory = new RenderDataFactory(this.world, this.modelManager);
while (this.running) {
this.taskCounter.acquireUninterruptibly();
if (!this.running) break;

View File

@@ -0,0 +1,19 @@
package me.cortex.zenith.client.mixin.sodium;
import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
import me.jellysquid.mods.sodium.client.render.chunk.occlusion.OcclusionCuller;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.util.math.MatrixStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(value = SodiumWorldRenderer.class, remap = false)
public class MixinSodiumWorldRender {
@Inject(method = "drawChunkLayer", at = @At("HEAD"), cancellable = true)
private void cancelRender(RenderLayer renderLayer, MatrixStack matrixStack, double x, double y, double z, CallbackInfo ci) {
ci.cancel();
}
}

View File

@@ -51,18 +51,20 @@ public class Mapper {
}
public static boolean isTranslucent(long id) {
//Atm hardcode to air
return ((id>>27)&((1<<20)-1)) == 0;
}
public static boolean isAir(long id) {
return ((id>>27)&((1<<20)-1)) == 0;
}
public static boolean shouldRenderFace(int dirId, long self, long other) {
//TODO: fixme make it be with respect to the type itself e.g. water, glass etc
return isTranslucent(other);
public static int getBlockId(long id) {
return (int) ((id>>27)&((1<<20)-1));
}
public static int getBiomeId(long id) {
return (int) ((id>>47)&0x1FF);
}
public static int getLightId(long id) {
return (int) ((id>>56)&0xFF);
}
public void setCallbacks(Consumer<StateEntry> stateCallback, Consumer<BiomeEntry> biomeCallback) {

View File

@@ -23,6 +23,8 @@ struct SectionMeta {
uint _padA;
uint ptr;
uint cnt;
uint _padB;
uint _padC;
};
//TODO: see if making the stride 2*4*4 bytes or something cause you get that 16 byte write

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@@ -15,6 +15,7 @@
"defaultRequire": 1
},
"mixins": [
"sodium.MixinOcclusionCuller"
"sodium.MixinOcclusionCuller",
"sodium.MixinSodiumWorldRender"
]
}